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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Siege Ship Idea...[well the [Resurrection of the idea]

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Poll: What do you think of this idea? (multi choice)
You do not have permission to vote in this poll.
Yes this sounds good. But may need work
31.43%
11 31.43%
It will have to be thought over throughly and needs work.
28.57%
10 28.57%
This idea could cause too many issues ingame, No. or leaning towards no
40.00%
14 40.00%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Siege Ship Idea...[well the [Resurrection of the idea]
Offline Echelon
07-17-2013, 01:27 PM, (This post was last modified: 07-17-2013, 11:20 PM by Echelon.)
#1
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Posts: 179
Threads: 23
Joined: Sep 2012

All Are subject to change possibly

Had A idea after all the commotion about how PoB's are Overpowered at times and how they can be abused and such, I came across a idea, to help balence everything out for the better, also to add more fun to base sieging less mindless shooting for weeks and lag issues

A ship that is meant for siegeing bases , more so the more powerful ones i.e core 3-4.

Basically, EDIT: The Model Jinx posted with a massive gun that only fires forwards So where the ship points is where the mortar fires. with ultra slow refire. and really high range, The ship will contain absolutely No shields. this ship will be rendered useless in a fight vs players, now the mortar barge will have to be supported to be combat effective if the barge is just alone it's a sitting duck for bomber and other cap fire. It's cruise will be 120 possibly but will take half the time to charge as a barge and the turnrate 2 times as good as the barge, so pretty much all you have is enough of a ablity to maneuver slighty so its easier to do things such as jump the ship and whatnot
So fighter wings and capital ships would have to defend it.

Now now before you all go oh this will be too op people will abuse it,
1. this will be a SRP ship only,
2 it would have to be a joint effort to destroy a core 4 of multiple mortar barge variant's to pop a core 4-3 but it still will be time consuming.
3. It could have a restriction to it can be only used for events and such.
4. limit 1 per Official Military Faction, any use of the ship oorply will have it be taken away of course.to go indepth any official faction that uses Capital ships like battleships for fighting and battleing.
5. limited nano amount
6. Ammo could cost credits to use making usage a tougher decision.
\
Not only is it quite balanced it promotes teamwork and more activity within bases, so it makes it viable for unlawful factions to place their PoB's inside asteroid fields and fun locations to make the mortar barge unable to attack.
this would reduce the amount of lag caused by too many players in one area for some and all the particle effects.

Thoughts. Suggestions im quite sure this could work, Im quite tired and all the thing said aboive can be subject to change



Let Me Make a Pro's and Con's for this, If you have a reason This will be Good Post it, Reason it could cause issues post it, and suggestions post them too.

Pros: sieging will have less lag from all particles
sieging will be more team oriented.as the ship will need to be defended and loaded from other ships.
SRP: means a Much smaller influx of lolwuttey
Official Military Like Factions Only/'Or Military Like Unofficials Who can SRP: Although This May seem unfair to the unofficial groups In reality its to keep it fair, do you really want to see a traders piloting a warship or a peaceful zoner getting gear to assault bases.
The fact that ammo has to be bought at a expensive price, that or it has to be made, also it will take up A lot of cargo space.


Things that arn't really a issue:
It is really unfeasible to shoot players with it as you only get one shot and that shot is a massive shield buster. and won't kill your target.
lolwuts piloting ships: It's really really unlikely a lolwut will gain assess to the ship through a SRP request.

Things that could be a issue (Cons):
Certain people Could abuse the power of the ship and gank bases. The reality is if 2 different Factions with the Siege ship controlled with Access restricted by the leader, to gank a playerbase ooc is highly unlikely, There would be a reason behind multiple ships siegeing.would be a inrp reason or a event or something.

[Image: OECp5cV.png]
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Messages In This Thread
Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-17-2013, 01:27 PM
RE: Idea [Siege Ship] - by Jinx - 07-17-2013, 01:55 PM
RE: Idea [Siege Ship] - by Gulryz - 07-17-2013, 02:07 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:14 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:00 PM
RE: Idea [Siege Ship] - by Di'taraAlpha - 07-17-2013, 02:03 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:27 PM
RE: Idea [Siege Ship] - by Jinx - 07-17-2013, 02:05 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:10 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:40 PM
RE: Idea [Siege Ship] - by Duvelske - 07-17-2013, 02:10 PM
RE: Idea [Siege Ship] - by massdriver - 07-17-2013, 04:10 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:17 PM
RE: Idea [Siege Ship] - by massdriver - 07-17-2013, 04:20 PM
RE: Idea [Siege Ship] - by belarusich - 07-17-2013, 04:42 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:48 PM
RE: Idea [Siege Ship] - by hydrolux - 07-17-2013, 04:58 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Echelon - 07-17-2013, 05:02 PM
RE: Idea [Siege Ship] - by belarusich - 07-17-2013, 05:01 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Durandal - 07-17-2013, 07:18 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by SkyNet - 07-17-2013, 08:13 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Echelon - 07-17-2013, 08:22 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Nexus Ark - 07-17-2013, 07:58 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Croft - 07-17-2013, 11:19 PM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by hydrolux - 07-18-2013, 12:28 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-18-2013, 04:31 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by tothebonezone - 07-18-2013, 04:55 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-18-2013, 05:03 AM

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