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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Siege Ship Idea...[well the [Resurrection of the idea]

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Poll: What do you think of this idea? (multi choice)
You do not have permission to vote in this poll.
Yes this sounds good. But may need work
31.43%
11 31.43%
It will have to be thought over throughly and needs work.
28.57%
10 28.57%
This idea could cause too many issues ingame, No. or leaning towards no
40.00%
14 40.00%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Siege Ship Idea...[well the [Resurrection of the idea]
Offline Di'taraAlpha
07-17-2013, 02:03 PM,
#4
Member
Posts: 143
Threads: 8
Joined: Apr 2013

However, we currently have an uncountable problem.

Base defence of large core threes and fours can be done by just a few oppertunistic transports at low activity times. an hour of supplying properly can require eons of sieging to deplete, from a vast number of high-grade caps. Not only is the ridiculous capspam required difficult to Rp, it causes rage-inducing lag and bores everyone involved. The defenders merely need to wait for one little opening in the shield and hey presto; full regens. Any half-measures, such as No-Fly-Zones, result in enormous QQ and Oorp TBF of InRp actions.

The artillery ship concept is the best possible counter to this there could ever be.

Does it seem right to you that one unarmed transport can defend a base more successfully than a mixed taskforce of caps and snubs?
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Messages In This Thread
Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-17-2013, 01:27 PM
RE: Idea [Siege Ship] - by Jinx - 07-17-2013, 01:55 PM
RE: Idea [Siege Ship] - by Gulryz - 07-17-2013, 02:07 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:14 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:00 PM
RE: Idea [Siege Ship] - by Di'taraAlpha - 07-17-2013, 02:03 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:27 PM
RE: Idea [Siege Ship] - by Jinx - 07-17-2013, 02:05 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:10 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:40 PM
RE: Idea [Siege Ship] - by Duvelske - 07-17-2013, 02:10 PM
RE: Idea [Siege Ship] - by massdriver - 07-17-2013, 04:10 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:17 PM
RE: Idea [Siege Ship] - by massdriver - 07-17-2013, 04:20 PM
RE: Idea [Siege Ship] - by belarusich - 07-17-2013, 04:42 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:48 PM
RE: Idea [Siege Ship] - by hydrolux - 07-17-2013, 04:58 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Echelon - 07-17-2013, 05:02 PM
RE: Idea [Siege Ship] - by belarusich - 07-17-2013, 05:01 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Durandal - 07-17-2013, 07:18 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by SkyNet - 07-17-2013, 08:13 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Echelon - 07-17-2013, 08:22 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Nexus Ark - 07-17-2013, 07:58 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Croft - 07-17-2013, 11:19 PM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by hydrolux - 07-18-2013, 12:28 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-18-2013, 04:31 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by tothebonezone - 07-18-2013, 04:55 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-18-2013, 05:03 AM

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