• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 149 150 151 152 153 … 547 Next »
Siege Ship Idea...[well the [Resurrection of the idea]

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: What do you think of this idea? (multi choice)
You do not have permission to vote in this poll.
Yes this sounds good. But may need work
31.43%
11 31.43%
It will have to be thought over throughly and needs work.
28.57%
10 28.57%
This idea could cause too many issues ingame, No. or leaning towards no
40.00%
14 40.00%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Siege Ship Idea...[well the [Resurrection of the idea]
Offline Echelon
07-17-2013, 02:40 PM,
#10
Member
Posts: 179
Threads: 23
Joined: Sep 2012

(07-17-2013, 02:05 PM)Jinx Wrote: the problem with the curent system is that it takes very long to decontruct a base - the solution is to make it faster.

but if you make it faster - it unbalances the time spent to build it vs. the time needed to destroy it. - making a big cannon that can do the job easier gives the ppl who can use it a lot of responsibility.

a counter to that is to force teamwork and coordination. - but even if we did the ammo-feeding mechanic - it would take only few ppl to effectivly make it work. - and we might get small bands of players who claim to be responsible, but act on ooc motives more than RP .. and destroy others ppls works "cause they can"

so the main reason it was rejected is cause so far - players have not shown the level of respect and responsibility towards other players pobs - which includes all the time up to now ... ( the rejection of a siege weapon had been - i think late last year )

- I would suggest ammo takes up a massive amount of cargo space so you can't just fill the ship easily, and it will still have a giant refire anyway to counter the method of constant supply, think of how the enormous amount of energy it takes to charge a railgun shot for it.

- on the second one im quite sure thats grounds for a sanction for lack of sufficent roleplay for engagement, the ship would get deleted

-the transports giving ammo will be targets too of the siege I would imagine the defense would be Shoot the weapons supply lines, then attack the siege ship.
while the people on the assualt defend from the bombers shooting their transports and the capital ships going after the siege ship.

- Bases should be able to hold out for a sufficent amount of time, Core 4's should take multiple siege ships i.e 3-4 to start bringing the hurt.
So sieges are costly to preform and can fail too

Sorry for the triple-post

[Image: OECp5cV.png]
Reply  


Messages In This Thread
Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-17-2013, 01:27 PM
RE: Idea [Siege Ship] - by Jinx - 07-17-2013, 01:55 PM
RE: Idea [Siege Ship] - by Gulryz - 07-17-2013, 02:07 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:14 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:00 PM
RE: Idea [Siege Ship] - by Di'taraAlpha - 07-17-2013, 02:03 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:27 PM
RE: Idea [Siege Ship] - by Jinx - 07-17-2013, 02:05 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:10 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:40 PM
RE: Idea [Siege Ship] - by Duvelske - 07-17-2013, 02:10 PM
RE: Idea [Siege Ship] - by massdriver - 07-17-2013, 04:10 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:17 PM
RE: Idea [Siege Ship] - by massdriver - 07-17-2013, 04:20 PM
RE: Idea [Siege Ship] - by belarusich - 07-17-2013, 04:42 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:48 PM
RE: Idea [Siege Ship] - by hydrolux - 07-17-2013, 04:58 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Echelon - 07-17-2013, 05:02 PM
RE: Idea [Siege Ship] - by belarusich - 07-17-2013, 05:01 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Durandal - 07-17-2013, 07:18 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by SkyNet - 07-17-2013, 08:13 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Echelon - 07-17-2013, 08:22 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Nexus Ark - 07-17-2013, 07:58 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Croft - 07-17-2013, 11:19 PM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by hydrolux - 07-18-2013, 12:28 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-18-2013, 04:31 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by tothebonezone - 07-18-2013, 04:55 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-18-2013, 05:03 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
2 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode