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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Siege Ship Idea...[well the [Resurrection of the idea]

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Poll: What do you think of this idea? (multi choice)
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Yes this sounds good. But may need work
31.43%
11 31.43%
It will have to be thought over throughly and needs work.
28.57%
10 28.57%
This idea could cause too many issues ingame, No. or leaning towards no
40.00%
14 40.00%
Total 35 vote(s) 100%
* You voted for this item. [Show Results]

Siege Ship Idea...[well the [Resurrection of the idea]
Offline Echelon
07-17-2013, 04:27 PM, (This post was last modified: 07-17-2013, 04:43 PM by Echelon.)
#14
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Posts: 179
Threads: 23
Joined: Sep 2012

(07-17-2013, 02:03 PM)DitaraAlpha Wrote: However, we currently have an uncountable problem.

Base defence of large core threes and fours can be done by just a few oppertunistic transports at low activity times. an hour of supplying properly can require eons of sieging to deplete, from a vast number of high-grade caps. Not only is the ridiculous capspam required difficult to Rp, it causes rage-inducing lag and bores everyone involved. The defenders merely need to wait for one little opening in the shield and hey presto; full regens. Any half-measures, such as No-Fly-Zones, result in enormous QQ and Oorp TBF of InRp actions.

The artillery ship concept is the best possible counter to this there could ever be.

Does it seem right to you that one unarmed transport can defend a base more successfully than a mixed taskforce of caps and snubs?

This is a perfect reason It makes sense, with the amount of pob's and sometimes their abuse (camping jumpholes not just ZA) from things like the old ibatshi station and such. If you think about it this way, if you have the time to build a core 3-4 base, then you should either
A) Be able to defend your station with all your might
B) Put it in a smartplace, near a base or in a controlled area in a fair place, (not JH Camping more like 3 k from a npc base)
C)Hide It from the public
and even with the ship any base inside a astroid feild will be pretty much fine.
if you have the ablity to invest time any money in your station, then you have the ability to defend it yourself. The Time to siege will be possible. and still the person who owns it still has a chance to defend it.

If you have the time to build it, you should have the time to defend it, if you are going to siege it, you would need the firepower and money for the ammo for it. ammo for the ship would be costly I would think.
(07-17-2013, 04:20 PM)massdriver Wrote: High Exploisive

Maybe instead of purchaseing the ammo from bases, You Craft The Ammo From your own base or something of a twist like that, then again this might be op tbh. still in theroy sounds cool, so prolly just buy ammo off a npc base, would make some intresting war secnes. Transports supply bases the stuff for rail gun shots while bombers fend of the capitals shooting your base while you send your caps to fly over to the enmey base with your siege cannon, and fighters come deal with the bombers. This would be a amazing idea if it was a event and we had more players here...like 200 players avg.

Or player bases could sell to other players. i would imagine it being sometihng like
Munitions
Nuclear Devices
Plutonium
Quantum Multiplexors

To develop a nuclear rail gun shot. people could smuggle them and sell them to players in game, lots of cool rp opportunity in that

[Image: OECp5cV.png]
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Messages In This Thread
Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-17-2013, 01:27 PM
RE: Idea [Siege Ship] - by Jinx - 07-17-2013, 01:55 PM
RE: Idea [Siege Ship] - by Gulryz - 07-17-2013, 02:07 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:14 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:00 PM
RE: Idea [Siege Ship] - by Di'taraAlpha - 07-17-2013, 02:03 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:27 PM
RE: Idea [Siege Ship] - by Jinx - 07-17-2013, 02:05 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:10 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 02:40 PM
RE: Idea [Siege Ship] - by Duvelske - 07-17-2013, 02:10 PM
RE: Idea [Siege Ship] - by massdriver - 07-17-2013, 04:10 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:17 PM
RE: Idea [Siege Ship] - by massdriver - 07-17-2013, 04:20 PM
RE: Idea [Siege Ship] - by belarusich - 07-17-2013, 04:42 PM
RE: Idea [Siege Ship] - by Echelon - 07-17-2013, 04:48 PM
RE: Idea [Siege Ship] - by hydrolux - 07-17-2013, 04:58 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Echelon - 07-17-2013, 05:02 PM
RE: Idea [Siege Ship] - by belarusich - 07-17-2013, 05:01 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Durandal - 07-17-2013, 07:18 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by SkyNet - 07-17-2013, 08:13 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Echelon - 07-17-2013, 08:22 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Nexus Ark - 07-17-2013, 07:58 PM
RE: Siege Ship Idea...[well the reserection of the idea] - by Croft - 07-17-2013, 11:19 PM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by hydrolux - 07-18-2013, 12:28 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-18-2013, 04:31 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by tothebonezone - 07-18-2013, 04:55 AM
RE: Siege Ship Idea...[well the [Resurrection of the idea] - by Echelon - 07-18-2013, 05:03 AM

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