I 100% agree with you, but unfortunately it seems it is not what the majority of FL community wants. You can play with players that share your vision but, unless you are completely independent of the rest of the community (which is almost impossible), soon or later you will be confronted to unpleasant situations.
cheers!
(01-18-2012, 04:34 PM)Scumbag Wrote: This post is made from the perspective of someone who hasn't played the game for long, so be gentle.
What i don't like about Discovery:
1. This universe you have created is filled with rich people, everyone has a capital ship, destroyers, cruisers, big effin' battleships. Besides the fact that they are so easy to buy (that's outrageous) they only have to buy the capital and that's it, no more money to pay for it. My friends, a capital ship in my opinion needs maintenance, upkeep, crew payments, it should not be that easy to own one.
2. Indie players. What in the world? If you have the Id of an Outcast, you should be in the outcast player faction period. If you don't want to in the faction, then be a freelancer, that's the name of the game you know.
3. If i buy the GRN id, i should get the GRN iff, because you know i should be in the faction (see 2.)
4. When you die, you instantly revive, that not cool.
I also thought of some solutions for these problems:
1. When you buy a capital ship you will have to pay an amount of money per week for upkeep. That way, not everyone can afford a battleship.
2. When you buy an Id you will have to pay that faction a memership fee, because you know, they let you use their ships and weapons. Same thing: once a week an amount will be substracted from your account. The money can be used by the faction leaders to upkeep the faction battleships, reward members, post bounties, and whatever comes to their mind.
3. Autorep, just like droprep works.
4. At least half an hour when you can't login into your character, this way you can avoid the breaking of the 4 hour rule (it's too much time and if people can break it, they will) and give a little sense to dieing.