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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Flak Turrets

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Flak Turrets
Offline Panzer
02-25-2008, 03:52 PM,
#8
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

And I believe that isn't possible to code. At least I haven't seen it done any better than disco had.

Had an idea (possily impossible to code too) What if the gun fired two "missles" One would be a neatly-tracking CD-like missle, with a large blast radius - the second - a non-homing heavy hitter. Would work like a CD+flak shot before, but wouldn't require ammo (Forgot to mention - the CD ammo limitation was a SERIOUS flaw, not to mention the CD's vulnerabiliy to explosions)

Bestest solution would be something using a gun projectectile with an explosion range of around 100 meters (NOT missle to prevent delay and allow using the targeting crosshairs effectively) with a proximity fuse. And then - Hallelujah! we have capship point defence turrets!

[Image: Vxqj04i.gif]
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Messages In This Thread
Flak Turrets - by ivr56 - 02-25-2008, 06:38 AM
Flak Turrets - by bluntpencil2001 - 02-25-2008, 06:40 AM
Flak Turrets - by Unseelie - 02-25-2008, 07:00 AM
Flak Turrets - by ivr56 - 02-25-2008, 07:15 AM
Flak Turrets - by Xing - 02-25-2008, 08:02 AM
Flak Turrets - by Panzer - 02-25-2008, 10:53 AM
Flak Turrets - by Eppy - 02-25-2008, 11:34 AM
Flak Turrets - by Panzer - 02-25-2008, 03:52 PM
Flak Turrets - by Vape - 02-25-2008, 04:12 PM
Flak Turrets - by Unseelie - 02-25-2008, 05:17 PM
Flak Turrets - by Vape - 02-25-2008, 05:18 PM
Flak Turrets - by chopper - 02-25-2008, 05:28 PM
Flak Turrets - by Riles - 02-25-2008, 06:04 PM
Flak Turrets - by Panzer - 02-25-2008, 06:26 PM

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