(07-25-2013, 04:44 AM)Echo 7-7 Wrote: Freelancers still have their Flashpoints, PGs, Codenames.
That's stupid. That's even less than they have now.
Why?
Furthermore, why do the local pirates have higher compatibility with these "corporate" weapons than freelancers? One has to steal them, the other at least has means to legitimately acquire them.
And really, no one's going to actually use something with a yellow cell unless it's a transport, because a regen nerf of 25% is completely worthless.
You have nerfed freelancers current tech choices (as of now they're 90% IMG/GMG, not 75% as in the draft). And you have deprived them of practical and in-RP logical alternate loadouts that I was actually looking forward to.