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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Flak Turrets

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Flak Turrets
Offline Panzer
02-25-2008, 06:26 PM,
#14
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Unselie is right (Yes, a colonial agrees:P) If the current regular capship guns had shorter range and say... 4.0 refire (oh come on -who doesn't chainthem nowdays?), they wouldn't lose any of their anti-fighter potential.

However - in that case, a new line of anti-cap weapons would have to come into existene (along with a SERIOUS capship armor upgrade)

Mortars would become standard equipment instead of an exotic and optional adition. Slow projectile, insane range and 1.0 or 0,5 refire. Power consumption would have to be balanced in a way allowing a battleship to salvo-fire 12 of such guns without energ pool expense (consumption equal to regen)

The slow speed and refire would prohibit anti-fighter use, so the energy efficiency won't be of much concern.

[Image: Vxqj04i.gif]
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Messages In This Thread
Flak Turrets - by ivr56 - 02-25-2008, 06:38 AM
Flak Turrets - by bluntpencil2001 - 02-25-2008, 06:40 AM
Flak Turrets - by Unseelie - 02-25-2008, 07:00 AM
Flak Turrets - by ivr56 - 02-25-2008, 07:15 AM
Flak Turrets - by Xing - 02-25-2008, 08:02 AM
Flak Turrets - by Panzer - 02-25-2008, 10:53 AM
Flak Turrets - by Eppy - 02-25-2008, 11:34 AM
Flak Turrets - by Panzer - 02-25-2008, 03:52 PM
Flak Turrets - by Vape - 02-25-2008, 04:12 PM
Flak Turrets - by Unseelie - 02-25-2008, 05:17 PM
Flak Turrets - by Vape - 02-25-2008, 05:18 PM
Flak Turrets - by chopper - 02-25-2008, 05:28 PM
Flak Turrets - by Riles - 02-25-2008, 06:04 PM
Flak Turrets - by Panzer - 02-25-2008, 06:26 PM

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