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Smugglin'

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Smugglin'
Offline Thexare
08-01-2013, 05:54 AM,
#21
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

(08-01-2013, 05:14 AM)kikatsu Wrote: Also,
Most jump holes will still remain open to all ship types... but from what I know, the locations where jumpgates are going to be destroyed will not have moor points, meaning cap raids will need jumpdrives and some coordination to raid the neighboring systems.

In other words, it's a limitation being added so destroying the gates makes sense in-RP as a defensive measure.

Hooray for gameplay-and-story integration!
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Messages In This Thread
Smugglin' - by Leo - 07-31-2013, 12:23 PM
RE: Smugglin' - by sindroms - 07-31-2013, 12:25 PM
RE: Smugglin' - by dirmaster0 - 07-31-2013, 01:22 PM
RE: Smugglin' - by kikatsu - 07-31-2013, 03:49 PM
RE: Smugglin' - by Kazinsal - 08-01-2013, 12:14 AM
RE: Smugglin' - by Jigen - 08-01-2013, 05:04 AM
RE: Smugglin' - by Druen78 - 07-31-2013, 04:32 PM
RE: Smugglin' - by Tyler - 07-31-2013, 04:39 PM
RE: Smugglin' - by Karst - 07-31-2013, 04:54 PM
RE: Smugglin' - by belarusich - 07-31-2013, 05:03 PM
RE: Smugglin' - by Pavel - 07-31-2013, 05:11 PM
RE: Smugglin' - by belarusich - 07-31-2013, 05:32 PM
RE: Smugglin' - by Blodo - 08-01-2013, 12:08 AM
RE: Smugglin' - by Blodo - 08-01-2013, 12:26 AM
RE: Smugglin' - by Kazinsal - 08-01-2013, 12:31 AM
RE: Smugglin' - by Blodo - 08-01-2013, 12:39 AM
RE: Smugglin' - by Leo - 08-01-2013, 04:42 AM
RE: Smugglin' - by kikatsu - 08-01-2013, 05:14 AM
RE: Smugglin' - by Thexare - 08-01-2013, 05:54 AM
RE: Smugglin' - by Leo - 08-01-2013, 05:21 AM
RE: Smugglin' - by Jigen - 08-01-2013, 05:37 AM
RE: Smugglin' - by Vipera Berus - 08-01-2013, 10:07 AM
RE: Smugglin' - by Leo - 08-01-2013, 01:56 PM

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