• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 148 149 150 151 152 … 547 Next »
impact and efficiency of the admins - a hopefully objective assessment

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

impact and efficiency of the admins - a hopefully objective assessment
Offline ProwlerPC
08-05-2013, 12:08 AM,
#6
Member
Posts: 3,121
Threads: 104
Joined: Jun 2008

Almost spot on but you make the same underestimation each of us admins have made before becoming admin and all the other hopefulls make. The volume of reports is higher then you might think and 3 admins dedicated full time to it wouldn't be enough, they would crash and burn. Due to the rules and sanction system it would require more dedicated PR admins as well just for sanctions let alone other adminny things. You also missed out on what we really are here to do. Server maintenance, forum maintenance, lost accounts (server and forums), technical glitches (server and forums), corrupted files, anticheat causing banned accounts. I don't doubt I'm missing some things. The sheer volume of reports is so massive it really is capable of eclipsing our duties of being able to simply keep the server running for people to play, but of course we can't sacrifice that part of our duties. SRPs and Player Requests that aren't related to being kept from playing the game tends to be the first things put on hold when staff runs low, reports follows not too far afterwards because if we put running the server on hold then everything else becomes redundant.

[Image: GMG_banner.png]
Reply  


Messages In This Thread
impact and efficiency of the admins - a hopefully objective assessment - by Jinx - 08-03-2013, 12:53 PM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Lythrilux - 08-03-2013, 01:06 PM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Haste - 08-03-2013, 01:30 PM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Druen78 - 08-03-2013, 01:31 PM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Scumbag - 08-03-2013, 02:58 PM
RE: impact and efficiency of the admins - a hopefully objective assessment - by ProwlerPC - 08-05-2013, 12:08 AM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Tunicle - 08-05-2013, 08:57 AM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Oorn - 08-05-2013, 10:14 AM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Miaou - 08-05-2013, 10:16 AM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Narcotic - 08-05-2013, 10:58 AM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Syf - 08-05-2013, 11:08 AM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Govedo13 - 08-05-2013, 11:50 PM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Arioch - 08-06-2013, 02:26 AM
RE: impact and efficiency of the admins - a hopefully objective assessment - by Zen_Mechanics - 08-08-2013, 09:38 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode