Depends how you implement it.
I am all four small money sinks on all commands.
For example conn for 300k command seems more reasonable then 2m for 4 m tax is more logical to make conn only ships, while with 600k for going in and back- not much but constant money sink that would generate a lot more money loss over time. Implementing similar thing with other commands as well is good thing. Let say 5m for ship rename is fine.
Also it should require no codding as well since the automatic tax on command usage is there in moveship and lights etc, Cannon would just need to copy few lines of code and paste them.
I also would love to see percentage based price on ship sale commands- this would require some codding however, so to sale battleship would cost you let say 4% of the total NPC value let say it is 20m from 500m NPC value, while selling fighter with 15m npc value it would be 600k.
I proposed this:
(08-07-2013, 04:14 PM)Govedo13 Wrote: If I put it in shortest way possible:
1. Add more money sinks:
- ship maintenance should be more expensive- snubs resupply costs more then caps resupply now- kinda idiotic.
- small dead penalty tax
- base made items should have small chance to be lost upon death
- higher tax for commands like renameme/givecash/lights etc.
- higher tax on ship trading commands
2. Reduce the trading/mining thing as well at least with 30%
3. Balance the ship classes vs each ship class individually by using the shield modifiers,if needed remove the anti-shield guns at all if needed since only this balance method allow things to be actually balanced.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)