• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 486 487 488 489 490 … 547 Next »
Weapon Ideas

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Weapon Ideas
Offline ivr56
02-27-2008, 05:23 AM, (This post was last modified: 02-27-2008, 05:41 AM by ivr56.)
#1
Member
Posts: 2,089
Threads: 154
Joined: Dec 2007

Hers some of my ideas that sprang up in my head

Guns(Metal Slug Throwers):
Well, its like 2000 years into the future and guns shouldn't be extinct.
Requires no ammo . Say these stats for example

Level 9:
Speed: 3000m/s
Range: 700m
Shield Damage: 12
Hull Damage: 25
Refire: 12.00
Power Required: 10

Level: 10
Speed: 3000m/s
Range: 700m
Shield Damage: 25(Not a Shield killer)
Hull Damage: 50 (Designed to Penetrate Hulls With Kenetic force and rip it to shreads and not energy)
Refire: 10.00
Power Required: 10 (Guns dont require much energy because its firing steel/metal shots and not energy)


Uses:
Not Designed for doing Damage in one shot but utilizing its speed as the true dammager.
Using Kinetic Energy to fire rounds faster than any energy based weapon in Sirius.
Light Fighter weapons primarily where the power plant is small


Flak Turrets
Lets make them actually useful.
1. Give it like a 5-10 second life
2. Up Its Speed to Say 20m/s more then the original
3. Area effect once it detonates. Say 100-200m
4. Refire 1.0
5. Damage Same But Central hit equals maximum effect. The more far away form blast the less damage
with these additions they can be actually useful

Give Thoughts, suggestions and Comments

[Image: ivr56.png]
[Image: ivr56.png]
[Image: ptrans.png]
[Image: 3589.gif]
  Reply  


Messages In This Thread
Weapon Ideas - by ivr56 - 02-27-2008, 05:23 AM
Weapon Ideas - by Unseelie - 02-27-2008, 05:26 AM
Weapon Ideas - by ivr56 - 02-27-2008, 05:41 AM
Weapon Ideas - by Bass_masta992 - 02-27-2008, 05:53 AM
Weapon Ideas - by Horon - 02-27-2008, 06:30 AM
Weapon Ideas - by Qunitinius~Verginix - 02-27-2008, 06:52 AM
Weapon Ideas - by Virus - 02-27-2008, 07:12 AM
Weapon Ideas - by Unseelie - 02-27-2008, 07:20 AM
Weapon Ideas - by xxrockstar992xx - 02-27-2008, 07:33 AM
Weapon Ideas - by mjolnir - 02-27-2008, 10:06 AM
Weapon Ideas - by LostTemplar - 02-27-2008, 10:41 AM
Weapon Ideas - by Jinx - 02-27-2008, 11:38 AM
Weapon Ideas - by Othman - 02-27-2008, 11:46 AM
Weapon Ideas - by Panzer - 02-27-2008, 01:51 PM
Weapon Ideas - by ivr56 - 02-28-2008, 05:38 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode