Diplomacy on the Disco server has been bugging me for a long long time now, and i would love to hear everyones opinion on it:
I think that 99% of the factions have messed up relations with the other server factions in terms of being faction A being allied with two factions( B and C) that are at war/hostile to each other. How does that work out?
Would A really be allied with B or C anymore if anyone even had a slight idea what is up?
An example: If B kills C( while being unrelatedly employed by A, using As tech or whatever) wouldn`t you think someone would be displeased? Wouldn`t B and C be worried about A...they might favour one side or the other or even playing both...it would be safer to cut the ties for sure.
Let`s ttry an analogy - right now a country with a nice eagle as animal of state is krieging all over the world targetting people with different beliefs. Now that Eagle fans have allies, people that love tea for example - the Eagles and the Tea fans trade with each other. Now imagine the Tea guys suddenly deliver guns to those with different beliefs to the Eagle guys...would there be a problem?
Or even more direct - we have pirates around Africa, kidnapping traders. The traders get protection by the military and private organizations. Would the traders still hire them if they knew said pirates would hire the security company as well for piracy unrelated things? surely not- conflict of interests for the win.
There are many many examples like this where every normal ( i hope) thinking person would agree that it would never happen or would be so well covered up that it needs quite some extreme leakage to get uncoverd.
How comes this kind of logic was never introduced to disco? is it the lac of interest on "logic" or realistic diplomacy tables? Or is it not catering enough to the pew crowd?
Then again....diplomatic approces have been dev-vetoed as they want more conflict as conflict sparks interest and activity....so aren`t we all sitting on a whole boatload of new "activity" by streamlining diplomacy?
Even a simple rule such as You may not be allied/friendly with a faction that is at war/hostile with one of your allies?