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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion: Nomad_ID

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Suggestion: Nomad_ID
Offline Hone
08-14-2013, 02:06 AM,
#13
Banned
Posts: 4,577
Threads: 287
Joined: Jan 2010

I dont really agree, nomads should stay near its NPCs, like BAF stays near its. However maybe they should be allowed to go to the Wilde Omegas too.

However mainly Id say please give them a working tractor beam, so they can kill npcs for regens and dont have to suicide, then fly 5 empty systems every time they get low on supplies. The fear of them farming nomad NPCs doesnt seem founded. I mean, remove the ID rephack making them auto green to nomads/wilde, just make the restart do that, and if they try to farm nomads, theyll turn red, and fail. Also as theyr restricted to GB or lower, not much cargo to farm with anyway.

User was banned for: Griefing others
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Messages In This Thread
Suggestion: Nomad_ID - by Sikki.Nyxx - 08-13-2013, 09:54 AM
RE: Suggestion: Nomad_ID - by Remnant - 08-13-2013, 10:23 AM
RE: Suggestion: Nomad_ID - by Sikki.Nyxx - 08-13-2013, 10:32 AM
RE: Suggestion: Nomad_ID - by Trail - 08-13-2013, 11:29 AM
RE: Suggestion: Nomad_ID - by Core_One - 08-13-2013, 10:44 AM
RE: Suggestion: Nomad_ID - by Lythrilux - 08-13-2013, 10:47 AM
RE: Suggestion: Nomad_ID - by Hell Hunter - 08-13-2013, 12:56 PM
RE: Suggestion: Nomad_ID - by Haste - 08-13-2013, 12:14 PM
RE: Suggestion: Nomad_ID - by Haste - 08-13-2013, 02:00 PM
RE: Suggestion: Nomad_ID - by Moberg - 08-13-2013, 02:46 PM
RE: Suggestion: Nomad_ID - by Haste - 08-13-2013, 03:57 PM
RE: Suggestion: Nomad_ID - by Hell Hunter - 08-14-2013, 03:55 AM
RE: Suggestion: Nomad_ID - by Remnant - 08-14-2013, 07:16 AM
RE: Suggestion: Nomad_ID - by Sikki.Nyxx - 08-14-2013, 12:37 AM
RE: Suggestion: Nomad_ID - by Hone - 08-14-2013, 02:06 AM
RE: Suggestion: Nomad_ID - by Haste - 08-14-2013, 10:12 AM
RE: Suggestion: Nomad_ID - by Zen_Mechanics - 08-14-2013, 09:31 AM

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