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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Suggestion: Nomad_ID

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Suggestion: Nomad_ID
Offline Haste
08-14-2013, 10:12 AM,
#17
Lead Developer
Posts: 3,574
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(08-14-2013, 02:06 AM)Hone Wrote: I dont really agree, nomads should stay near its NPCs, like BAF stays near its.

Because the (once) primary antagonist aliens of the game can be directly compared to the armed forces of a house (that is getting hammered by a much larger force, which would restrict their movement quite a bit too).

Tags are something I suspect everyone would rather fly without. Having K'Hara| in front of your name means a guaranteed "Alert, Nomad in system!" whenever you jump somewhere populated. However, it's how factions work. No tag = no activity time = no official faction.

[Image: cdSeFev.png]
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Messages In This Thread
Suggestion: Nomad_ID - by Sikki.Nyxx - 08-13-2013, 09:54 AM
RE: Suggestion: Nomad_ID - by Remnant - 08-13-2013, 10:23 AM
RE: Suggestion: Nomad_ID - by Sikki.Nyxx - 08-13-2013, 10:32 AM
RE: Suggestion: Nomad_ID - by Trail - 08-13-2013, 11:29 AM
RE: Suggestion: Nomad_ID - by Core_One - 08-13-2013, 10:44 AM
RE: Suggestion: Nomad_ID - by Lythrilux - 08-13-2013, 10:47 AM
RE: Suggestion: Nomad_ID - by Hell Hunter - 08-13-2013, 12:56 PM
RE: Suggestion: Nomad_ID - by Haste - 08-13-2013, 12:14 PM
RE: Suggestion: Nomad_ID - by Haste - 08-13-2013, 02:00 PM
RE: Suggestion: Nomad_ID - by Moberg - 08-13-2013, 02:46 PM
RE: Suggestion: Nomad_ID - by Haste - 08-13-2013, 03:57 PM
RE: Suggestion: Nomad_ID - by Hell Hunter - 08-14-2013, 03:55 AM
RE: Suggestion: Nomad_ID - by Remnant - 08-14-2013, 07:16 AM
RE: Suggestion: Nomad_ID - by Sikki.Nyxx - 08-14-2013, 12:37 AM
RE: Suggestion: Nomad_ID - by Hone - 08-14-2013, 02:06 AM
RE: Suggestion: Nomad_ID - by Haste - 08-14-2013, 10:12 AM
RE: Suggestion: Nomad_ID - by Zen_Mechanics - 08-14-2013, 09:31 AM

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