All you complain about how much players flew only to supply the bases. Then what if the bases' daily needs are cut? 10k BA eaten every day - 2 turns daily with even the most stripped 5k transports; 800 FOW (2400 units of goods) per 10 hours - at least 4800 units to move daily, 3rd turn for the day (for a core4, not even considering how far the supplies can be bought). What if the FOW consumption stays (or halved), and wear and tear damage - thus BA need - is lowered, like to the 1/2 - 1/3 of what is now? Less base supply runs - more time for other stuff, which this complaining is about. Damage repair needs would stay the same.