• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community The Community Real Life Discussion
« Previous 1 … 75 76 77 78 79 … 246 Next »
Freelancer Suggestion

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Freelancer Suggestion
Offline Jinx
08-15-2013, 11:35 PM,
#6
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the realistic explosions are easily possible - but disco has chosen to use a simpler effect, - and even that causes problems to fluency and framerates in larger battles.

the capital ship movement is nice, but as long as snubs are arcade style, we don t want to make capital ships simulation style - thats near impossible to balance.

the beam weapons - from what i remember - was three turrets stacked on one place. one playing the sound and freespace 2 chargeup effect, the other 2 were creating the beam. - this kind of beam would kill the server though, because it consists of numerous elements at high speeds. - and while it is nice to look at and a neat little "what you can do" - demo... it is impractical for disco.

we are introducing beams in 87 - but we use a different method. - not continous beams ( cause impractical ) but flash beams.


the footage from the unity engine is really beautiful - but a few ships flying in space is not even close to a game. - 10% of the game is graphics and stuff - the rest is coding and internal mechanics and interconnected events. - porting models to a new engine - unity, unreal 3 or wahtever is useless if you cannot port the game mechanics, too. - but yea - looks pretty for a you tube demo.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  


Messages In This Thread
Freelancer Suggestion - by OverlordX - 08-15-2013, 03:01 PM
RE: Freelancer Suggestion - by utrack - 08-15-2013, 08:35 PM
RE: Freelancer Suggestion - by glassofwater - 08-15-2013, 09:20 PM
RE: Freelancer Suggestion - by Kazinsal - 08-15-2013, 09:26 PM
RE: Freelancer Suggestion - by Thunderer - 08-15-2013, 10:20 PM
RE: Freelancer Suggestion - by Jinx - 08-15-2013, 11:35 PM
RE: Freelancer Suggestion - by OverlordX - 08-16-2013, 10:48 AM
RE: Freelancer Suggestion - by KaiserDietz - 08-18-2013, 02:27 AM
RE: Freelancer Suggestion - by dirmaster0 - 08-18-2013, 02:37 AM
RE: Freelancer Suggestion - by utrack - 08-18-2013, 08:20 AM
RE: Freelancer Suggestion - by dirmaster0 - 08-20-2013, 12:26 AM
RE: Freelancer Suggestion - by Calmodulin - 08-18-2013, 10:28 PM
RE: Freelancer Suggestion - by KaiserDietz - 08-19-2013, 04:59 PM
RE: Freelancer Suggestion - by onca - 08-19-2013, 04:53 AM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode