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A Factory Ship Concept

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A Factory Ship Concept
Offline Thexare
08-18-2013, 07:16 AM,
#3
Ominously Humming
Posts: 3,821
Threads: 340
Joined: Apr 2008

(08-18-2013, 07:03 AM)The Doctor Wrote: I like the idea, specially for codenames. But regarding stuff like the Armor which are already sold on easy to reach NPC bases, what would be the need?
It's not needed, but it's something that could logically be made in a factory, and maybe someone could make use of it.

Or it could just be something else they can sell for a profit. An odd item to trade, but hey, I'm not judging. Someone's gotta make the things.

Quote: Why a codename factory module for ships is better than a codename factory module for bases, in your oppinion?
Not universally better, but better for small operations. One reason: less maintenance.

Actually, two reasons - infinitely less drama than POBs.

I imagine a POB factory could produce more of them quicker, but at the cost of constantly needing supplies. In fact, pretty much everything in the suggestion could be "upscaled" for POBs - and should be! But this would give people without the resources or patience a chance to get in on the RP and gameplay aspects without the added stress.
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Messages In This Thread
A Factory Ship Concept - by Thexare - 08-18-2013, 06:55 AM
RE: A Factory Ship Concept - by The Doctor - 08-18-2013, 07:03 AM
RE: A Factory Ship Concept - by Thexare - 08-18-2013, 07:16 AM
RE: A Factory Ship Concept - by Remnant - 08-18-2013, 07:42 AM
RE: A Factory Ship Concept - by lIceColon - 08-18-2013, 08:03 AM
RE: A Factory Ship Concept - by Remnant - 08-18-2013, 08:06 AM
RE: A Factory Ship Concept - by Agmen of Eladesor - 08-18-2013, 07:36 PM
RE: A Factory Ship Concept - by Occam Razor - 08-18-2013, 09:18 PM
RE: A Factory Ship Concept - by Govedo13 - 08-18-2013, 09:11 PM
RE: A Factory Ship Concept - by Govedo13 - 08-18-2013, 09:34 PM
RE: A Factory Ship Concept - by Calmodulin - 08-18-2013, 10:11 PM

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