(08-18-2013, 10:23 PM)Calmodulin Wrote: IMHO This sorting out of who can carry what is the job of the police eg. the LPI.
Uh yeah.. this. I've never been a fan of using game mechanics to force people to roleplay a certain way.
Also, Rodnas' post about this being a good idea to create diversity is kind of mindblowingly short sighted. If you want people to do more things, then you should give them incentive to. (Honestly, I'd sooner be in favor of equalizing the profit of all trade routes rather than restricting commodities to ID)
And.. dude, Pepe, "Wrong roleplay?" I'll be the first to admit that it's a little annoying seeing a Rogue hover over Manhattan with a nuclear warhead, but it isn't that difficult to ignore those people. Just like I've said about the tech nerf, all it does is give good people less incentive to play because they have to jump through more hoops to get things done.
(08-13-2013, 07:13 AM)Scumbag Wrote: I'm thinking for an alternative to the original idea. What if we have we have trading bonuses(like mining bonuses) to those who use a proper ID and a proper ship to deliver a commodity to the proper base.
This is a much better idea, and would actually see my support if done sensibly.