While I strongly believe that base emplacement and construction should only be regulated by in-RP laws and restrictions (see the Kusari Legal Codex as an example for this), there could be an easier way to prevent PoB's from being (too) disruptive to general game play than some of the more drastic solutions and ideas being voiced in this thread. At the risk of my idea going unheard of or simply disappearing into the depths of this mass-posting thread, read on at your own leisure and reply as you'd like:
The idea is simple enough. PoB's wouldn't have the option of being set to hostile, initially. Instead of the three defence modes that we can currently set our bases to, we'd only have these two remaining:
Quote:defensemode 0 = Neutral to non-allied ships, docking rights for allied ships only. defensemode 1 = Hostile to non-allied ships, docking rights for allied ships only.
defensemode 2 = Neutral to non-allied ships, unrestricted docking rights.
No existing bases would need to be moved/removed, and the base would still have the strong defensive capabilities that it currently enjoys (granted, there are weapon platforms), as it would still go hostile upon taking damage from a player. It would still require a determined foe to bring down your hard-worked base, while the same time, it wouldn't be able to 'camp' a jump hole or system as they can do today, efficiently shutting down access to whatever the base is guarding.
Opinions?
I'm wondering if popular demand would be high enough to warrant 'aggressive bases'; fragile and easily destroyed, yet strong offensive capabilities and easy enough to build and maintain without the huge effort that we currently put into our bases. A base with the sole purpose of being hostile to invaders and enemies, like many of the bases that we see today near jump holes and planets.