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Project 'Lambda'

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Project 'Lambda'
Offline Venture
08-21-2013, 09:05 AM, (This post was last modified: 08-29-2013, 05:53 AM by Venture.)
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Posts: 389
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Joined: Nov 2012

[Image: LSFINCheaderbasicV1.gif]


COMM ID: Daniyal "Razor" Altaf
TARGET ID: Department of Directorate,Department of Tactical Operations.
SUBJECT: New Prototype
ENCRYPTION: Extreme
PRIORITY: High


Agent Daniyal Here,

As you know that the last prototype capable of Electronic Warfare whose blueprints were stolen by the Lane Hackers,those Hackers worked on it and made a Spyglass Battleship,one of the most sophisticated piece of hardware.Now,we have managed to make a mobile Grizzly Capable of Electronic Warfare.

As Soon as we had discussed the project,the RD&A have begun research on it,and they have finally completed their first phase of the project,as Mister Welch was busy with the research i have taken the liberty of sending the data to command through a secure line,this channel will remain open until the last phase is over.




PROJECT LAMBDA
PHASE 1 : Weapons and targeting system. PART:1


The Prototype project will have new kinds of prototype technology,one of it's most notable feature would be it's weapons,prototype weapons not yet in service of the Navy.

These weapons put on a higher damage output than most weapons in service of the Navy,while also being energy efficient,it's only drawback is the reduced range,with normal refire rates.


Primary Weapon stats:

1) Hull Damage: CLASSIFIED
2) Shield Damage: CLASSIFIED
3) Refire Rate: 6.00
4) Range: 650m
5) Energy Required to fire: Estimated at 230 per barrage.

Secondary turrets are required to destroy something to shreds attacking the ship,they have been designed to be on a less damage output while still having a increased range,their only drawback is the weapons overheat and need to cool down over a period of time.

Secondary Weapon Stats

1) Hull Damage: CLASSIFIED
2) Shield Damage: CLASSIFIED
3) Refire Rate: 6.00
4) Range: 700m

The Prototype is Also to be armed with two countermeasures instead of one,their output is the same of the normal weapon so no need for stats here:



PHASE 1 : Weapons and targeting system.PART: 2


Project Lambda is Armed with one of the most sophisticated targeting system,all the weapons are controlled by a new prototype A.I build by the Xenon Technologies.co.

This A.I is designed to "lock" it's weapons onto a "fixed" target,means that the guns shall stay on a target and keep pounding it to shreds until it's destroyed or another target is selected.

The A.I can lock it's weapons onto a target through a control interface,which is in the gunnery room,the A.I shall keep firing on a target,weather it moves around in circles or in strange directions,this A.I won't stop it's goal.



A.I Build-in Stats

Xenon A.I Extreme,version 2.1
Weapons System codes motherboard 8.01.44563.0
Extreme system targeting 5.4.7.42256.1

Alright,so that's Phase 1 and it's features,Phase 2 shall be send through as soon as Welch is done with it's research. Also,I request Miss Sarah Rhodes to supply Grise Fjord with the listed commodities.

500x units of Ship Hull Panels.
100x units of cryocubes
1000x units of basic alloy
100x units of plutonium
50x Units of Nuclear devices

That's all for now

Signing off.


[Image: LSFINCfooterbasicV1.gif]

A Nest of Vipers
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Messages In This Thread
Project 'Lambda' - by Venture - 08-21-2013, 09:05 AM
RE: Project 'Lambda' - by Venture - 08-29-2013, 06:32 AM
RE: Project 'Lambda' - by Venture - 08-29-2013, 07:05 AM
RE: Project 'Lambda' - by Venture - 08-29-2013, 07:49 AM
RE: Project 'Lambda' - by Venture - 08-29-2013, 08:46 AM

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