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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Sensor Efficiency Reduced

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Sensor Efficiency Reduced
Offline Bootsiuv
08-27-2013, 05:16 PM,
#10
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Posts: 637
Threads: 20
Joined: Oct 2010

(08-27-2013, 02:52 PM)hungry-bank Wrote: What range should the battleship scanner have if the discovery scanner would have 18k?
Also this range is hardcoded into Freelancer.

Probably 18, maybe 20.

The exact numbers could be worked out later by those who are better at balancing things than I am.

It was just a general idea that would be cool if it were implemented, if it's even possibru.

[Image: CRSJB.png]
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Messages In This Thread
Sensor Efficiency Reduced - by KaiserDietz - 08-26-2013, 12:58 AM
RE: Sensor Efficiency Reduced - by Hone - 08-26-2013, 01:24 AM
RE: Sensor Efficiency Reduced - by KaiserDietz - 08-26-2013, 02:49 AM
RE: Sensor Efficiency Reduced - by hungry-bank - 08-26-2013, 07:30 AM
RE: Sensor Efficiency Reduced - by Misfit - 08-26-2013, 07:36 AM
RE: Sensor Efficiency Reduced - by hungry-bank - 08-26-2013, 07:39 AM
RE: Sensor Efficiency Reduced - by Bootsiuv - 08-27-2013, 02:34 PM
RE: Sensor Efficiency Reduced - by hungry-bank - 08-27-2013, 02:52 PM
RE: Sensor Efficiency Reduced - by Bootsiuv - 08-27-2013, 05:16 PM
RE: Sensor Efficiency Reduced - by KaiserDietz - 08-27-2013, 05:05 PM
RE: Sensor Efficiency Reduced - by Pancakes - 08-27-2013, 06:16 PM
RE: Sensor Efficiency Reduced - by Spike Seadra - 08-27-2013, 05:38 PM
RE: Sensor Efficiency Reduced - by hungry-bank - 08-27-2013, 06:38 PM
RE: Sensor Efficiency Reduced - by Spike Seadra - 08-27-2013, 06:59 PM
RE: Sensor Efficiency Reduced - by Maddox - 08-27-2013, 07:00 PM

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