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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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buff shields nerf hull

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buff shields nerf hull
Offline Govedo13
09-05-2013, 01:56 PM, (This post was last modified: 09-05-2013, 02:12 PM by Govedo13.)
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Posts: 4,663
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This thing can work only if the Dev team changes it ways and grows in numbers at least 4-5 times its current size. They have not the manpower to do big changes, also such change would require a lot of legwork, as it seems they does not want to extend and open the development to the whole community so they can use the community members willing to contribute to do the said legwork.

Caps and snubs are different types of ships and need different approaches, the current cap balance is stupid. Everything up to fighter need new balance, caps does not need more then 4-12 guns even on the biggest boats. The current smaller cap guns need to be a combined in 3 to 1 ratio and placed near the centrer of the ship. Also another addon to caps could be to keep their hull at current levels, if the proposed missile fix works in 4.86 then cap ship with max 10-12 guns could be disabled by lets say bombers by just destroying its anti snub defences first. Also the other thing that requires fix is the cap ship dodging, everything marked as "light" in its class dodges a way too good and outrprefroms the "heavy" of its class- different shields and guns for "heavy" and "light" can solve this.
This approach is really complicated and requires a lot of work and deep analysis and a lot of tests in order to be implemented.
I would also combine it with 2-3 tier types guns for GBs and above.
Tier 1- the current useless peashooters that are not much used- cheap to buy and taking not so much cargo space- think current solaris guns and gb cerbs..
Tier 2- a bit better guns that are on the level of current useful stuff like BS cerb, GB basic gun etc. Expensive and easy to damage with high cost repairs like cheetah thruster now, they also should take moderate space so one cannot run with cap8 and full tier 2 set on "light" ship classes.
Tier 3- A bit better guns- POB produced only, 50% chance to loose them on death, they should take a lot of cargo space so even the heaviest stuff cannot put cau8 and full set of it.
Same story goes for transports as well fully loaded battletransp should have no cargo space left for actual cargo- lets say 400-800 space only but it should preform on light cruiser level. The same could be implemented in shield types too.

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Messages In This Thread
buff shields nerf hull - by lIceColon - 09-05-2013, 01:12 PM
RE: buff shields nerf hull - by Highland Laddie - 09-05-2013, 01:38 PM
RE: buff shields nerf hull - by Govedo13 - 09-05-2013, 01:56 PM
RE: buff shields nerf hull - by Omicron - 09-05-2013, 02:19 PM
RE: buff shields nerf hull - by Hone - 09-05-2013, 07:16 PM
RE: buff shields nerf hull - by EisenSeele - 09-06-2013, 03:48 AM
RE: buff shields nerf hull - by Hone - 09-06-2013, 04:27 AM
RE: buff shields nerf hull - by Druen78 - 09-06-2013, 03:10 PM
RE: buff shields nerf hull - by Tankman - 09-07-2013, 06:31 AM
RE: buff shields nerf hull - by tothebonezone - 09-07-2013, 06:34 AM
RE: buff shields nerf hull - by lIceColon - 09-07-2013, 06:48 AM
RE: buff shields nerf hull - by JayDee Kasane - 09-07-2013, 08:23 AM
RE: buff shields nerf hull - by Zayne Carrick - 09-07-2013, 08:37 AM
RE: buff shields nerf hull - by djordje_petrovic - 09-08-2013, 10:07 PM

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