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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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POB's, anomalies and perma-bases

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POB's, anomalies and perma-bases
Offline Coin
09-10-2013, 03:20 AM,
#4
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

you've skipped a part Hone, you can build a base anywhere, but it would take the entire resources of a faction to maintain a base not located next to an anomaly.

why would you want to build a base that blocks the entrance to a system? less traffic means less things for the resident factions to do; wth less things to do activity falls off for those factions, and eventually for the server as a whole.

im not trying to say that you can only ever site things in approved places with form DR8Y003KW1 signed in triplicate, im trying to think of a way to encourage people to build in the places that don't kill the server

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
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Messages In This Thread
POB's, anomalies and perma-bases - by Coin - 09-09-2013, 03:06 PM
RE: POB's, anomalies and perma-bases - by Black Widow - 09-09-2013, 03:55 PM
RE: POB's, anomalies and perma-bases - by Hone - 09-09-2013, 06:24 PM
RE: POB's, anomalies and perma-bases - by Coin - 09-10-2013, 03:20 AM

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