Not bomber torpedoes, we are not discussing those here.
I mean fighter torpedoes.
I am bringing them up because with the recent missile buffs a cannonball missile basically does sunslayer amounts of damage but with much better stats on it. It kind of makes fighter torpedoes become a bit obsolete eh?
Well what do we do with fighter torpedoes in the future?
Just buff them, but keep them as basically anti-fighter weapons?
Or supercharge them, maybe make them like tiny novas which are good at fighting transports and gunboats? Then again, three fighters can already kill a gunboat, so would that even matter? Or could it be something to support bombers in attacking large ships... fighter torpedoes could be faster than novas, but then they might be too good against fighters... what do we do with these things?
Also is the fact that we need to consider heavy fighters now, most of which seem to be able to mount a CD and a fighter torpedo. Will those become minibombers? I don't really see many people with sunslayers or starkillers these days.... so what, are they only good for mounting minirazors on now?
Should the minirazor change? What is it even supposed to be right now? Is it just a skillshot weapon that does a bunch of damage but is really hard to hit with? Why does that matter, class 9 (well 8 now) fighter guns seem to get the job done with far more accuracy and consistency. The MR is really only decent against bombers but even then it takes a few good hits to really make a difference in its hull. Do those change too?