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Threads: 244
Joined: Oct 2007
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Hello all.
Thank you Aeternus for sifting through some of this already. I will begin doing so myself in a couple of days and fixing/adjusting/explaining the issues that arise. Aet and or Cannon, I have lost my password to SVN, if you could send me one I'll get synced up. I'm very busy these days, but the economy is my baby and it's my responsibility to get it right.
For the rest of you, a great deal changed, but the basic layout of the economic system remained the same. If you are wondering about imports and exports to and from specific bases, then I recommend downloading and using FLStat or Freelancer Companion (or both). Many of your questions will probably involve answers related to trade balance rather than purely economic logic. They may also merely be due to the fact that with over 20,000 prices to manually set up, I could only do so much to deal with over 500 bases, 100+ commodities, and dozens of factions with their own diplomacies, histories, and storylines.
I will provide a link to download FLStat here since I am having trouble locating it on the web, but be patient if dropbox can't handle the download traffic: https://dl.dropboxusercontent.com/u/9143175/FLStat.exe
Once you download, you'll need to open the Settings menu at the top and change the Freelancer location to point to the mod instead of the vanilla game. Once it runs, you'll be able to switch to the Commodity tab and view buy and sell info for every commodity, or select a base from the Bases tab and see information for each base individually.
I do not have a comprehensive change log available, but you wouldn't want to read it if I did anyway, trust me. The short version is that Gallia now functions much more like the economies of the other Houses, although it does support more internal trade than the Houses in Sirius do. Trade between Gallia and Sirius, like trade between Sirian Houses (Bretonia-Liberty, etc) remains the most profitable.
In the weeks ahead I will try to answer questions and respond to bug reports. But please be patient, as I am working full time and also attending a full load of graduate classes at my university for the next 3 months.
Please also remember that ores are part of the mining mod, and I have had practically nothing to do with ore prices. All of those issues will probably be handled by Aeternus Doleo. That probably rates a different thread all its own.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.