(09-26-2013, 07:26 AM)Markus_Janus Wrote: Why video killed the Kusari...
Anyway, is nice to hear your perspective of things Michael, it is a pitty you did not fight Igiss harder, maybe next time.
But yeah the biggest problem with Kusari in my own opinion is that right now we are Liberty mark2.
This seemed to be Friday's goal with Kusari trying to become the economic center for Sirius, but that is Liberty's thing.
Kusari was changed for an idea that was thought was an improvement, but all it really amounted to was a removal of what made Kusari different.
We removed it's flavour, for good or bad it's flavour was what made it Kusari.
My best advice would be before making any big changes to a house, any house, talk to the factions which reside there.
No matter what you may think of them, they have been there and influenced the region, they have an understanding of how things work and a good knowledge of their faction and how it fits into the area, even if you don't agree, does not make a dev more knowledgeable.
The work the Devs do is great and is always appreciated, but because they sometimes lack the finer understanding they can make mistakes that seem very obvious to people that play there often.
are we playing the same game?
gallia consulation - nope
corsairs' food consulation - nope
junkers in gallia consulation - nope (would made more sense to be hogosha for activity's sake rather than RP's sake)
cruise drain consulation - nope
the problems that the dev team face are that there aren't enough of them, they are wayy too busy, they have to implement patches to fix the problem that another patch created when it was implemented to fix another problem.
that said, i'm liking several things about 87:
1. its actually here
2. missiles are a lot of fun for a useless sniper like me
3. Pob's show up in the radar list properly
4. the restarts have been removed - people actually take missions now to rep characters yay! activity!
5. missions have decent rewards, s it doenst cost you a bomb to take missions (drop a load of nuc mines before and you'd actually lose money on the mission)
6. the systems have been switched around, so i get to learn a new route (N.B. i think that jumpholes should move around occasionally - they're meant to be unstable)