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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Smuggling Partitions

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Smuggling Partitions
Offline lIceColon
10-03-2013, 08:57 AM,
#5
Member
Posts: 878
Threads: 89
Joined: Feb 2013

I have another idea which could be easier to implement- add another command called /cloakcargo which cloaks cargo to scans but keeps the ship visible, consumes 25% fuel of regular cloaking, allows the sustaining of shields but constantly consumes a percentage of the cloak's normal power core requirement. similar to regular cloaks in all other respects

(10-03-2013, 07:54 AM)Tankman Wrote: I mean to like 10-20%. The good ones could make it 5%.
What officer would scan a single person 20 times in hope of finding some contraband? We could counter this by adding a refresh to scanning of 5 seconds or so.

I'll have to disagree on the scan-multiple times oorp part, as if the knowledge of such a partition is general knowledge, then an officer would be silly not to scan a suspicious ship multiple times in hopes of finding anything. of course an alternative would be to give scanning a loading bar, ie. you have to be in scanner range for an extended period of time before you can find the cargo.

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Messages In This Thread
Smuggling Partitions - by lIceColon - 10-03-2013, 05:49 AM
RE: Smuggling Partitions - by Tankman - 10-03-2013, 07:20 AM
RE: Smuggling Partitions - by Zayne Carrick - 10-03-2013, 07:49 AM
RE: Smuggling Partitions - by Tankman - 10-03-2013, 07:54 AM
RE: Smuggling Partitions - by lIceColon - 10-03-2013, 08:57 AM
RE: Smuggling Partitions - by Tankman - 10-03-2013, 03:42 PM
RE: Smuggling Partitions - by Mlone - 10-03-2013, 09:16 AM
RE: Smuggling Partitions - by Highland Laddie - 10-03-2013, 04:48 PM
RE: Smuggling Partitions - by Coin - 10-03-2013, 05:13 PM

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