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I have updated the sale locations for Reinforced Alloy, Robotic Hardware, and Hull Segments, so they will be included in Update 3.
(10-05-2013, 10:01 PM)Scumbag Wrote: Why are you so keen on eliminating in house trading?
I created all of it to begin with, so there is nothing to eliminate that I didn't already deliberately create, and thus have not eliminated.
(10-05-2013, 10:01 PM)Scumbag Wrote: Some low profit routes in there are not a problem.
I created them, so we agree.
(10-05-2013, 10:01 PM)Scumbag Wrote: It is also absurd that an nations/house economy is so dependent on others.
No, it isn't. But this is a simulation anyway, not an exact duplicate of the actual economy that exists in Sirius. Only some of the commodities and transactions in the actual economy are in the simulation. Trade between Houses is more valuable to balance the game because it discourages the accumulation of too many traders in any region for too long, and spreads activity around Houses to enable all factions a chance at interaction. In a word, it's called diversity.
Check out my Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.