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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Improved New Ship Class Suggestion

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Improved New Ship Class Suggestion
Offline Haste
10-09-2013, 01:00 PM,
#16
Lead Developer
Posts: 3,671
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

I press F2 pretty often. It makes my ship fly to whatever the hell I happen to have selected, and it usually doesn't get me killed by collisions with rocks and/or stars and/or planets.

Sounds like autopilot, or AI.

The point I was making is that chainfire is not an "advantage" by definition. Not saying it doesn't have its uses, but an AI to automate something that is more a matter of taste than anything seems a little odd.

It's just as "suppressing" (if not more suppressing) to get a large chunk eaten out of your hull as it is to have someone peck away with chainfired Heimdalls.

Edit:

Oh, and you're basing your ship design on things like "In roleplay, caps have lots of crew. This is a disadvantage." while at the same time debasing other people's arguments about fuel, which is definitely used in roleplay, because your ship only consumes units of cargo to cloak.

Does your cap only fly with spaceship crew in the cargo hold?

[Image: cdSeFev.png]
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Messages In This Thread
Improved New Ship Class Suggestion - by lIceColon - 10-09-2013, 10:30 AM
RE: New Ship Class Suggestion - by Syrus - 10-09-2013, 10:38 AM
RE: New Ship Class Suggestion - by Mister_X - 10-09-2013, 10:43 AM
RE: New Ship Class Suggestion - by mayu20 - 10-09-2013, 11:14 AM
RE: New Ship Class Suggestion - by Chrysalis - 10-09-2013, 11:18 AM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 11:27 AM
RE: New Ship Class Suggestion - by Syrus - 10-09-2013, 11:39 AM
RE: New Ship Class Suggestion - by Zynth - 10-09-2013, 11:50 AM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 12:05 PM
RE: New Ship Class Suggestion - by Haste - 10-09-2013, 12:49 PM
RE: New Ship Class Suggestion - by Zynth - 10-09-2013, 01:36 PM
RE: New Ship Class Suggestion - by Dratai - 10-09-2013, 12:11 PM
RE: New Ship Class Suggestion - by Zayne Carrick - 10-09-2013, 12:12 PM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 12:35 PM
RE: New Ship Class Suggestion - by Dratai - 10-09-2013, 12:41 PM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 12:57 PM
RE: New Ship Class Suggestion - by Haste - 10-09-2013, 01:00 PM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 01:10 PM
RE: New Ship Class Suggestion - by mayu20 - 10-09-2013, 01:36 PM
RE: New Ship Class Suggestion - by mayu20 - 10-09-2013, 01:44 PM
RE: New Ship Class Suggestion - by Highland Laddie - 10-09-2013, 05:10 PM
RE: New Ship Class Suggestion - by Tankman - 10-09-2013, 05:25 PM
RE: New Ship Class Suggestion - by Dratai - 10-09-2013, 05:27 PM
RE: New Ship Class Suggestion - by Lythrilux - 10-09-2013, 05:37 PM
RE: New Ship Class Suggestion - by Jonas Valent - 10-10-2013, 04:38 AM
RE: New Ship Class Suggestion - by lIceColon - 10-10-2013, 05:29 AM
RE: Improved New Ship Class Suggestion - by SMGSterlin - 10-10-2013, 05:40 AM
RE: Improved New Ship Class Suggestion - by Jonas Valent - 10-10-2013, 06:14 AM
RE: Improved New Ship Class Suggestion - by lIceColon - 10-10-2013, 07:12 AM
RE: Improved New Ship Class Suggestion - by Dratai - 10-10-2013, 01:59 PM
RE: Improved New Ship Class Suggestion - by lIceColon - 10-10-2013, 04:37 PM
RE: Improved New Ship Class Suggestion - by Dratai - 10-10-2013, 06:20 PM
RE: Improved New Ship Class Suggestion - by lIceColon - 10-10-2013, 07:15 PM
RE: Improved New Ship Class Suggestion - by Dratai - 10-10-2013, 08:22 PM
RE: Improved New Ship Class Suggestion - by Coin - 10-11-2013, 11:41 AM
RE: Improved New Ship Class Suggestion - by lIceColon - 10-11-2013, 06:16 PM
RE: Improved New Ship Class Suggestion - by Dratai - 10-11-2013, 09:01 PM

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