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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Improved New Ship Class Suggestion

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Improved New Ship Class Suggestion
Offline lIceColon
10-10-2013, 07:12 AM,
#29
Member
Posts: 878
Threads: 89
Joined: Feb 2013

ah, but self destruct only happens when you are near death- remember that this ship's health is 90% shields and 10% hull which means that it will almost fully regenerate once you stop getting hit (which you will be able to do so since you have high speed). The only time to justify using your kamikaze is when you've lost your shields/ or if you for some reason cant possibly escape, and in the case of losing your shields if you lost your shields you are as good as dead, there's just that tiny window of opportunity to fire your weapon before you explode anyway. honestly, does nobody here understand the meaning of "last resort"? D:
during the rh-li conflict, tons of caps exploded their crew lost, doesn't that count as throwing away too? I'm sure a cap is just as expensive, if not more, especially considering all the facilities on the cap designed to support its hundreds of crew, along with the crew's personal possessions etc all lost in a single pewfest. With this ship, the casualties of pewfest would inrp be reduced from 13054 to 5, the cost of the ship roughly the same.

No atmosphere? GTFO.
The propeller is the greatest invention of all time.
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Messages In This Thread
Improved New Ship Class Suggestion - by lIceColon - 10-09-2013, 10:30 AM
RE: New Ship Class Suggestion - by Syrus - 10-09-2013, 10:38 AM
RE: New Ship Class Suggestion - by Mister_X - 10-09-2013, 10:43 AM
RE: New Ship Class Suggestion - by mayu20 - 10-09-2013, 11:14 AM
RE: New Ship Class Suggestion - by Chrysalis - 10-09-2013, 11:18 AM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 11:27 AM
RE: New Ship Class Suggestion - by Syrus - 10-09-2013, 11:39 AM
RE: New Ship Class Suggestion - by Zynth - 10-09-2013, 11:50 AM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 12:05 PM
RE: New Ship Class Suggestion - by Haste - 10-09-2013, 12:49 PM
RE: New Ship Class Suggestion - by Zynth - 10-09-2013, 01:36 PM
RE: New Ship Class Suggestion - by Dratai - 10-09-2013, 12:11 PM
RE: New Ship Class Suggestion - by Zayne Carrick - 10-09-2013, 12:12 PM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 12:35 PM
RE: New Ship Class Suggestion - by Dratai - 10-09-2013, 12:41 PM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 12:57 PM
RE: New Ship Class Suggestion - by Haste - 10-09-2013, 01:00 PM
RE: New Ship Class Suggestion - by lIceColon - 10-09-2013, 01:10 PM
RE: New Ship Class Suggestion - by mayu20 - 10-09-2013, 01:36 PM
RE: New Ship Class Suggestion - by mayu20 - 10-09-2013, 01:44 PM
RE: New Ship Class Suggestion - by Highland Laddie - 10-09-2013, 05:10 PM
RE: New Ship Class Suggestion - by Tankman - 10-09-2013, 05:25 PM
RE: New Ship Class Suggestion - by Dratai - 10-09-2013, 05:27 PM
RE: New Ship Class Suggestion - by Lythrilux - 10-09-2013, 05:37 PM
RE: New Ship Class Suggestion - by Jonas Valent - 10-10-2013, 04:38 AM
RE: New Ship Class Suggestion - by lIceColon - 10-10-2013, 05:29 AM
RE: Improved New Ship Class Suggestion - by SMGSterlin - 10-10-2013, 05:40 AM
RE: Improved New Ship Class Suggestion - by Jonas Valent - 10-10-2013, 06:14 AM
RE: Improved New Ship Class Suggestion - by lIceColon - 10-10-2013, 07:12 AM
RE: Improved New Ship Class Suggestion - by Dratai - 10-10-2013, 01:59 PM
RE: Improved New Ship Class Suggestion - by lIceColon - 10-10-2013, 04:37 PM
RE: Improved New Ship Class Suggestion - by Dratai - 10-10-2013, 06:20 PM
RE: Improved New Ship Class Suggestion - by lIceColon - 10-10-2013, 07:15 PM
RE: Improved New Ship Class Suggestion - by Dratai - 10-10-2013, 08:22 PM
RE: Improved New Ship Class Suggestion - by Coin - 10-11-2013, 11:41 AM
RE: Improved New Ship Class Suggestion - by lIceColon - 10-11-2013, 06:16 PM
RE: Improved New Ship Class Suggestion - by Dratai - 10-11-2013, 09:01 PM

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