• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 140 141 142 143 144 … 547 Next »
Freeport 14 Ships

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Freeport 14 Ships
Offline Echo 7-7
10-15-2013, 11:20 AM,
#2
Masterful Modder
Posts: 4,077
Threads: 99
Joined: Sep 2006

(10-15-2013, 11:01 AM)Aazalot Wrote: Freeport 14 in Alberta is still selling the whale and the conference it being in a house system I would it be possible to exchange them for the civ or bw shiplines?

Alberta isn't strictly speaking a House system from a rules perspective, but it has much more Libertonian influence now. The Whale is sold there likely because (to my knowledge) that is OSI's headquarters.

Is this a formal request from OSI to remove the sell-point? What would go there instead?

There was a sig here, once.
  Reply  


Messages In This Thread
Freeport 14 Ships - by Aazalot - 10-15-2013, 11:01 AM
RE: Freeport 14 Ships - by Echo 7-7 - 10-15-2013, 11:20 AM
RE: Freeport 14 Ships - by Aazalot - 10-15-2013, 03:07 PM
RE: Freeport 14 Ships - by Zen_Mechanics - 10-15-2013, 03:18 PM

  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode