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Reputation and commodities

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Reputation and commodities
Offline Xoria
10-17-2013, 06:16 PM,
#5
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

(10-17-2013, 07:20 AM)Tunicle Wrote: Quite easy apart from the time.
I hope you were smiling when you typed that.

I have considered setting a reputation requirement for "people" commodities along the lines Tunicle described, but have not felt there was enough of an advantage in the strategy to make it worthwhile. I don't think there is much benefit to making other commodities work that way or configuring FLHook to do it. This just isn't the game we've got here. Trading functions well enough without making it more complicated. I do like the rep boost for trading, but that would be tricky to devise for so many factions, bases, and commodities.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Messages In This Thread
Reputation and commodities - by Coin - 10-15-2013, 08:00 AM
RE: Reputation and commodities - by Echo 7-7 - 10-15-2013, 08:10 AM
RE: Reputation and commodities - by Coin - 10-17-2013, 06:29 AM
RE: Reputation and commodities - by Tunicle - 10-17-2013, 07:20 AM
RE: Reputation and commodities - by Xoria - 10-17-2013, 06:16 PM
RE: Reputation and commodities - by Coin - 10-17-2013, 07:58 PM

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