(10-24-2013, 02:14 PM)Omicega Wrote: I really don't think this will help our problem at all. Making GRN the go-to PvP faction by virtue of cheap toys sounds to me like a great way to turn Magellan into a second Connecticut.
The issue, as I see it, is that there's just enough enough factions on the GRN side of every skirmish. Some factions are bigger than others, sure, but I think the only way numbers are going to be balanced is if the number of factions on each size becomes more or less equal. You can't hope to inflate GRN's in-game presence to match it's iRP size; it won't work.
I have no idea why this proposed "solution" to all GRN and Gallia's woes is being lauded as a simple and easy fix. The idea is poor at best, and here's why.
Money is not the issue, and even if it was, I wouldn't want it made less of an issue because of the real problem: lack of interest. You're going to make GRN into the go-to PvP faction for new/inexperienced players. Easy and cheap toys for pew-pew will draw exactly the wrong sort of crowd for what's meant to be a primarily roleplay environment, especially if price reductions for capital ships come into the equation.
There just aren't enough people interested in playing as Gallic Royal Navy. That's the problem right there; there is an insufficient in-game representation of Gallia's in-roleplay strength because not a lot of people want to play as them from a roleplay perspective.
I disagree.. I, for one, would be willing to roleplay a gallic character (at least, to the extent that would be required for pvp interaction) for the sake of pvp balance, as long as it didn't require a significant investment.
And so what if it attracts the low-rp crowd? The server needs activity, PVP is activity.
There is lack of interest because no one wants to be France. Gallia is a big part of Disco and you can't just remove it now. The only way you're going to fix Gallia is by either making their ships cheap, or making them not French.