(11-18-2013, 11:20 PM)Omicega Wrote: the SRP changes look like they're nut-tuggingly awful.
The main issue with the SRP system was it worked more like a "reward" system than a "premise" system. People worked hard for 4 months, got the shiny toy they wanted, and then they were nowhere to be seen (Not that they weren't active, but even some of the most active ones had no impact on the server roleplay past their SRP approval), which is against the whole idea of the SRP system. With these latest changes we're hoping to turn it around and get it closer to the premise system it was always intended to be. Applicants now only have to do 1/4th the work to get their SRP posted, but once they've done so and once the application is approved, they'd need to go out there and take an active part in the server roleplay.
No one's expecting you to go with far-fetched goals like "Gonna take over Liberty" for your SRP application. Long as the goals you've mentioned in the request makes sense for the character, and long as you actually work toward them after the request is approved, no matter if you actually manage to achieve those goals or not everyone will be happy and all you'd have to do is to keep all the related links in a text file and c/p it to a thread in SRPs subforum after 1 and 4 months.
(11-19-2013, 01:37 AM)Ursus Wrote: I still dont understand what we are supposed to do here.
I would've gone with "Use your common sense", but since according to Thyrzul no one in this community has any, it seems that one's not an option, which is why I'm gonna go with "Go play the actual game, get used to the changes, then come complaining" because I actually find it funny how every single change gets most of its rage around here during its first week, when no one has even tried those changes out ingame to actually get a hang of them. (Saw someone in conn complaining about how useless the new sair torp is, less than 12 hours after the release. That one was fun.)
Since you've apparently taken my examples as "official guidelines" instead, let me put it this way and stop confusing you with actually trying to give you an idea of how one of the many possibilities can be played out ingame: Far as server rules are concerned, the ID item equipped on the ship does not exist within the roleplay environment of the server. Anything past that point neither concerns the rules nor is enforced in any way and is entirely up to each character's individual roleplay. No one's forcing you to play along with another player's "roleplayed ID", and no one's forcing you to even look for an ID in the first place. So if you don't like following the example I provided on how the ID can actually be roleplayed, simply don't. No one's forcing you to be imaginative or creative either.
(11-19-2013, 06:40 AM)Thyrzul Wrote: Murphy's Law: If something can be exploited, then it will be exploited.
I personally prefer Erwin Schrödinger's far more scientifically-sophisticated theory, which in short explains if you put a forumlancer in a box, at any given point of time one can safely assume the person in question is complaining about anything and everything at the same time. The only difference here in Disco is that our beloved forumlancers have reached such levels that they don't even need a box for that anymore.