(11-19-2013, 08:48 AM)aerelm Wrote: I would've gone with "Use your common sense", but since according to Thyrzul no one in this community has any, it seems that one's not an option, which is why I'm gonna go with "Go play the actual game, get used to the changes, then come complaining" because I actually find it funny how every single change gets most of its rage around here during its first week, when no one has even tried those changes out ingame to actually get a hang of them. (Saw someone in conn complaining about how useless the new sair torp is, less than 12 hours after the release. That one was fun.)
Not just according to me, dude, didn't you just have to explain the community what this whole is about? Because we got oh so common sense. I don't really find too much common in thinking of different ways to solve an issue. And I don't want to get into trouble because I thought of solving this one a bit differently than you guys imagined and put me into Bastille for a possible mistake on my side resulting in this vague interpretation and sudden complexity of rules.
Want creativity? Here you got us, a bunch actually brainstorming and looking for possible loopholes through hypothetical situations without even having the need to get in-game. But if you want me to "go play the actual game" so much, why not? Meet me in-game at FP6 and bring a spare Council ID. I got a GJ ID/IFF Collector nearby (set up and put there even before these latest changes), we'll see how "bulletproof" the new rules are.
(11-19-2013, 08:48 AM)aerelm Wrote: Far as server rules are concerned, the ID item equipped on the ship does not exist within the roleplay environment of the server. Anything past that point neither concerns the rules nor is enforced in any way and is entirely up to each character's individual roleplay. No one's forcing you to play along with another player's "roleplayed ID", and no one's forcing you to even look for an ID in the first place. So if you don't like following the example I provided on how the ID can actually be roleplayed, simply don't.
Could you please clarify then what am I supposed to do if 1.3 forbids me to act by the ID of an other player, while Faction Right 1 specifies identification partially by same ID? Which ID? "Roleplayed ID" or the actual ID, how am I supposed to guess? Use my common sense, eh? Will you promise me I won't get sanctioned if I actually manage to screw up and break rules simply by following those same rules, my common sense and your vague guidelines?
How about answering my concerns instead of marking them as "QQ" and ignoring entirely? I am kinda agreeing with Anax here (holy hell, that's the second time now, the end must be near...), you could provide a bit more mature picture of yourself if you would actually show a little bit of interest about concerns raised in regards of your work. I don't want to sound ungrateful, you guys in the Admin Team do a lot for the community, but then again, this kind of "slag off" is not really what I would expect in return for pointing out possible exploits.