The truth is that the old system was crap, a way too biased in order to work for everybody.
Also it is true that the current system is crap as well.
I always wonder why none of the devs ever gone in middle way of doing things or using the so called "trade-offs". Combine both worlds.
Lets say you give the official factions a limited choice of slots. Lets say that each slot is worth one green cell or 5 faction specified SRP IDs that could be used in RolePlay with other factions( read skypefriends with benefits ). Bring back all guard IDs and use them as faction IDs with separate faction controlled via slots nerf.
Such stuff can work because you give back a lot of power to the factions while increasing their hours on-line instead of removing them like you did.
The truth is that you can make the people to stay in-game only by certain things and the simplest thing is to give them faction/group of friends to play together that can actually influence the in-game situation under certain trade-offs.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)