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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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NPC fighter balance.....

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NPC fighter balance.....
Online jammi
03-09-2008, 10:52 AM,
#11
Badger Pilot
Posts: 6,549
Threads: 360
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

I reckon the most a multiplier should be is X3, which is just above the highest armour upgrade, I mean that would work for elite guard pilots wouldn't it? Having a uber proto-type armour upgrade.

About the Freelancers a 2.5 armour upgrade, I also think the faction should be changed to the Freelancers Association which is an orginisation... actualy I'll post a new thread...

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Messages In This Thread
NPC fighter balance..... - by X-Lancer - 03-04-2008, 05:58 PM
NPC fighter balance..... - by chopper - 03-04-2008, 06:28 PM
NPC fighter balance..... - by Unseelie - 03-04-2008, 10:11 PM
NPC fighter balance..... - by Lightman - 03-05-2008, 02:44 AM
NPC fighter balance..... - by Laowai - 03-05-2008, 04:50 AM
NPC fighter balance..... - by Dab - 03-05-2008, 04:53 AM
NPC fighter balance..... - by Panzer - 03-05-2008, 11:36 AM
NPC fighter balance..... - by Lightman - 03-06-2008, 12:57 AM
NPC fighter balance..... - by Teknikal - 03-06-2008, 06:28 AM
NPC fighter balance..... - by Panzer - 03-06-2008, 12:52 PM
NPC fighter balance..... - by jammi - 03-09-2008, 10:52 AM
NPC fighter balance..... - by Teknikal - 03-12-2008, 11:47 AM
NPC fighter balance..... - by ParanoidAndroid - 03-13-2008, 04:05 PM
NPC fighter balance..... - by AdamantineFist - 03-16-2008, 10:02 PM
NPC fighter balance..... - by Boss - 03-17-2008, 01:19 AM
NPC fighter balance..... - by tk9780 - 03-17-2008, 04:23 AM

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