Well I ironically got used to the oorp way of doing things. However I sort of set up a couple characters to see exactly how this would work. In the end, I won't change much of what I do. It just means, as example, on an unlawful character like a freelance pirate, or freelance junker, once you get within cargo scanning range you know who you're dealing with rp wise in more detail. Right now on my freelancer IFF Junker ID'd guy i can pirate in my approved zone as a freelancer, but don't actually need to RP as a junker, I can just rp as a dirty freelancer. I'll still for the most part do that but now when ships notice the ID and say 'oh hey yer a junker' i'll just roll with it instead of 'junker? where? did I mention the junkers?' etc etc etc...It only matters within 3000 m for the most part people.
And it doesnt change much for you pirates out there who think it will be advertising you stance. Most times you wouldnt be able to just hide in plain sight. Most people you attack can call you a pirate after that anyways. So if it makes it harder for you to pass through lawful areas as a freelancer pirate, that's just a little drawvback. It means in your pirate ship, act like a pirate, and avoid authorities and highly populated areas.
I think this will help RP as the ID's will now be a guaranteed plot accelerator. No hiding your actions behind IFF, and it will allow people to search for 'imposters' like IFF'd guys not carrying the right ID. If someone acts like an IMG they will be able to inrp be confirmed as an operating member of IMG. I suppose at this point all we can do is see how it goes!