(12-12-2013, 07:54 PM)Lobster Wrote: This is bad news for intel factions. No-longer can we sneak around and spy on people without major diplomatic consequences.
Well thats actually more like RL isn't it? There are other options. First of all, there's the cloaking device. If properly applied, its better for espionage and spying than the guise of being a freelancer any day. People see your ID regardless, so when you're spying on them, even though they had no inrp reason, they probably still wouldnt just let themselves be spied upon, and would likley know what you're up do. There's no way to catch them for 'avoiding' you after they see your intel ID.
Second of all, intel gathering can be contracted out. If its spying with an intel ID you wanna do, well, its not exactly on the ID, so when flying an intel ID you might as well RP along those rules.
Now there's a bit of balance, if its close range scans you're after, get a cloak, do it without them even knowing. If its activity you want to observe, just keep your distance. Now spies can be caught in the act. Besides, real 'spies' don't worry about their ROE's, they're out to get information, not engage enemies. If you want to spy but still use an intel ID just to be able to choose to attack someone when you feel like it, its just not going to work.
Quote:How about make a new undercover ID that is the exception to this rule? (An ID that doesn't exist in roleplay, and is only allowed for intelligence factions).
Wouldn't the absense of an ID be just as much of an indication that you're intelligence? I suppose it wouldn't say who's intel, but then you'd just get reported a thousand times a day for not having an ID mounted.
EDIT: Yes i know you'd still see the ID, even if its oorp, but then arent you missing the inrp ID at that point?