(12-12-2013, 09:42 PM)Machelvanius Wrote: Yea, I got pirated by a Corsair and Zoner IFF'd characters and I was way confused. This makes the ID thing a much better idea now. But there are still going to be some abuses . . . say someone getting a pirate ID (official or freelancer) from a friend after already establishing a permanent IFF with another ID and then using that as a gimmick to be a lion in sheep's clothing. Eh, maybe that's not an abuse, maybe that's just tactics. But it's a dirty trick in my book.
To this I say, that even with ID's inrp now, thats still how the game is played. Until now, once you get in scanning range, if a ship had a Zoner IFF and corsair ID, you'd treat him as a Zoner until he acted like a corair to you or someone around you (like demanding cargo/creds). Now, he can only appear as a Zoner until he get's close enough for you to scan his ship and read his ID. Now, that doesn't mean you are obligated to run away or attack him, but you'll now understand what he can do, and if he does those things, that its part of his character's background.
So if you get suckered in because a ship broadcasts a false IFF, you can verify a ships 'identity', but the drawback is you probably are too close to escape once you're reading the ID. That's pretty much the same anyways. Now you can call him a corsair instead of random pirate who never disclosed inrp why they are attacking you. Its not 'necessary' but now its an option.