(12-12-2013, 02:30 PM)Curios Wrote: I'd instead reduce the amount of mining fields and Trade routes instead.
I disagree. I still feel like this is space, and you should be able to think like a space trader/miner. Meaning, you should have the option of skimming over your charts and selecting an ore field you prefer for the reason it may be far removed or secluded. You should always have the option of minimizing your risk against possible pirate attacks and base your tactics according to the level of risk you can endure.
If you're a transport and ship ore it doesnt take long to find the common mining spots or areas you'll be able to buy. Same goes if you're a pirate of miners, just work at it a few days and you figure out all of the frequented ore fields and know the areas to be around when seeking other players.
(12-16-2013, 04:51 PM)Highland Laddie Wrote: I would eliminate "Food" as a mineable resource. Seems kinda absurd unless you're actually flying along the planet zapping up cows and wildlife and then tractoring in their dead carcasses, which also seems like a silly means of production.
I thought about that, but figured it would be cool for something like planet curacau or a Gaia, have 'agricultural' planets for synth foods or farmers alliance, and instead of 'mining turrets' maybe have 'food extraction beams' or whatever so food corps could actually extract food from a farm planet. Curacoa is mostly water, why not introduce a 'fish' commodity and let ships scoop up fish from orbit. Other than that you may not be scooping up cows, but why not grain or vegitables?
This way planets are the interactive medium and other groups, other than just miners, can extract resources from the environment in order to sell for higher profit.
It would also change things if 'food rations' was just 'food units' which could be extracted by a farming ship. They would be the same units required for player bases. Meaning you could buy food, or simply send out a ship to a nearby planet to skim the surface for some food. The same is true for water and oxygen in some places. In theory, in certain systems, one that sells alloy, with a habitable planet, one could maintain a base just from the natural resources available in that system, or at least close neighbouring systems. Maybe this could help make maintainging POB's a little easier.