(12-17-2013, 05:06 PM)Remilia Scarlet Wrote: Trader is just a catalyst for all the others to play around it because it's necessary activity. You HAVE to make money to buy stuff. Trader must be totally unable to defend himself against any pirates. In that case he'll have to play by pirate's rules or to rely on bunters\navy\escort. Trader is protected by the high profits and rules against the unreasonable demands.
This is my opinion.
I accept that our opinions will likely always be different. That's okay.
However I would like to remind you that flying transports is not only a chore "to participate in other fun parts of the game". It is not "necessary grindwork" for all of us.
It is fun for me.
I prefer flying transports and enjoy it profoundly.
And thus I think I have a right to participate in the game in a "real" role that is more than just "you are the sheep in a slaughterhouse. Now rp!"
Yes, that's what I meant - we have a different views on the subject even if both of us happen to fly transports for fun.
For me trader's power is that he's in possession of cash. Pirates might be out for blue, but it's trader's side to RP his arse out, or to pay more or less as was demanded in the end, or to even strike a deal with pirates to help them out with something and share their pirating booty. It really works sometimes. It doesn't sometimes, happens. But you want to "take part" in the fun of others on the firepower and defense perspectives (as I noticed), not RP perspective. My view is that trader that was caught shouldn't be on par or close with Pirates. The whole thing is that trader, when ,and if at all, he's caught, is on weak position and must use his RP madSkillZ to get out of the situation with minimal loses. Now you're saying "wow wow, I'm a czar of situation, if pirate is clown enaf I pay, lol". This is wrong and must be fixed.