I'm going to start mining/hauling ore again, I haven't done this for many moons as I make more/around the same money from NPC piracy.
I use said NPC piracy to fund ridiculously expensive piracy ships, like a cruiser with cloak, BS scanner etc, and pirate for the fun of it.
I want to see what all the fuss is about, will the demands be unreasonable? I'll be the judge of that, as I'm a pirate myself, 10milordia is fine, if I'm in the right place with the right cargo.
I'll start by hauling ore, and mining, then move on to standard commodity trading, compare the two, and post back here/make a new thread, documenting all my encounters, with some statistics.
I'm not going to make any effort to avoid pirates what so ever, no metagaming from the chat list, no jumping out of lane early to run away. I'll RP with them as best I can and see how they respond, and post some examples of RP too.
Some stats I hope to include:
% of profit lost to pirates mining/ore hauling
% of profit lost to pirates standard hauling
Average piracy demand
% of times a pirate was encountered while moving from A to B
Unless the demand is for more than 100% of cargo, or close to that, I'll pay up, depending on the distance from my sell point obviously. Also will mention whether I though the demand was unreasonable or not.
I will use a 5K Advanced Train with AU8 and travel alone at all times unless I coincidentally use the same route as another player.
My hypothesis is that traders are exaggerating when they say most piracy demands are unreasonable, as an ex-semi-pro poker player, I know that we tend to remember bad encounters more than not-so-bad/good encounters, as bad encounters have more of an emotional impact, but they occur at the same rate regardless, we just think we're experiencing bad-encounters more often because we remember all of the bad, but not as many of the good, because with the good-encounters, we just brushed it off, mostly forgot about it and carried on playing.