(01-05-2014, 09:18 AM)Dacul Wrote: 1. Organize ingame events. Base the lore on these events. Allow only the official factions to attend to these events. This way, factions would have something to work for. Trading, mining and whatever events can be invented for commercial factions and battles for the fighting factions. All shown on updated influence or territorial maps.
Sure..in theory i like it and i want that players should have at least a small impact like this on the RP otherwise it's not really a RP server ,however the reality is:
a. in-game numbers/lore doesn't match the player base of a faction
b. PVP skills,do you really want a good player solo the enemies side by itself ?Cause i saw a few won 5 v 1 very 'easy'
^ one single event should not determinate the faith of the server
(01-05-2014, 09:18 AM)Dacul Wrote: 2. Give POBs to official factions only. Allow them to build stations with no limitations. The equipment they produce can only be sold on RP basis, not on the open market and the faction decides who may get it. If they want all their indies to fly with their jump cloaks, it's their problem.
What about those who already spend months and countless of billions in building and maintaining one?
Not gonna happen..same problem as capital ships(it already been covered better this topic,no need to go into details again..)
^Besides POBs & Caps requires money&commodity which means they have to get they're 5Ks out of dust and actually do some trading and not only fly combat ships,which means for those who like to fly unlawful chars something to do too,etc..
(01-05-2014, 09:18 AM)Dacul Wrote: 3. I'd suggest restricting caps but since that will never happen, how about restricting equipment? Restrict capital armor upgrades. Only official factions can mount them. I'm an indie, I want that ship. If I want a CAU, I'd have to enter a faction and work my way up the ranks. And this brings me to the following point...
I would be ok with that,some wont and then admins will have to:
a.retrieve every cap armor who has been bought on previous years,recompense the players for their value
b.keep watching every transfer of cap armor since these rule have been instated
c. sanction every player who have/transfer a cap armor outside of factions
(01-05-2014, 09:18 AM)Dacul Wrote: 4. Don't allow the same person to be the leader of a faction for more than a year. Each year, the factions would have to elect a new leader (ooRP or inRP, that's their business). That way, a simple indie could work one year to gain influence within an official faction so that he is allowed to participate and maybe become the new leader, so he can have his CAU 8 BS firing lazors!
1 year? that's a long time to go through the ranks,something that wont motivate players enough,maybe 1 month should be more fitted..
I guess Mimir broke it down pretty well..so..for those who wants more limitations added for indies and not improvements for official factions..then read his comment
People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..