I would like to point another issue that I think that hasn't been mentioned. It's not directly related to official factions but it has something to do with.
Wearing a tag; For me this is the key to generate RP. In a game where there are more systems than players, the player list in game is essential if you want to have interaction. Some examples;
8 random names in Magellan don't rise too much supsicious, on the other hand 4 [LN] tagged ships plus 4 [GRN] ships do. A couple of names in Tau23 it's ok, add an IMG tag before that names and the system will become populated in some minutes with haulers trying to buy ores, outcast trying to pirate and reavers & hunters making their "bussiness". And so on ...
Now with this in mind, let's analyze 3 kind of situations;
Official factions, Unnoficial factions and Indies:
Official factions
Tag: Yes
RP consequences of their actions: Yes.
Notes: Their are recognized in player list, their actions has consequences thus it adds value to a Roleplaying server.
Unnoficial faction Players
Tag: Yes
RP consequences of their actions: Yes
Notes: Their are recognized in player list, their actions has consequences thus it adds value to a Roleplaying server. On the other hand they have no "faction rights" so in my opinion is the worse situation to play with. The unnoficial factions are here because 2 main factors; A. As a process to do an official faction, B players feeling that join official factions is too restrictive but that want to have a common tag ( ship restrictions, level of RP required, forum stuff ...)
Indies
Tag: No in most cases, "unknown by comunity tags" if they wear one in most cases
RP consequences of their actions: Low or none at all
Notes: Not wearing a tag means been almost invisible in server, only the players you encounter directly will have a chance to RP with you. That means a loss of interaction chances to both tagged and not tagged players. Additionally they have not much consequences of their RP.
Well, at this point I'm not sure if I have put all the things in my mind in the correct order, but let's continue...
What if everyone would have to wear a tag?
Those not belonging to a faction would wear their ID tag in the player list. That would mean that a part of "not taking consequences" would be reduced and that every one would be recognized in the server list improving the chances to generate encounters and thus RP ... Additionally it reduces the factions handicap in front of indies without the need of giving buffers to factions (I'm not saying I'm against it, I'm saying that this add on would reduces differences without the need of it)
How this could be done?
I would add a tag parameter so the names would be composed by [tag] + [Name]
By default a player without a tag defined will have the tag equal to it's ID.
On the other hand the tag parameter would be only defined by factions after receiving the approval of an admin and would be password protected.
Well, nice add-on but how this would improve the factions?
Once you're wearing a tag, you become visible in space, in a dangerous space i would add. Uh, i'm a lonely trader flying across Omegas and wearing a tag... good luck! Oh my.. i'm just a lonely pirate in Liberty... will meet you in Sugarland baby!
Yes, once you're recognized by the server population you need to tag along to have chances to survive in a dangerous space...
Ok, now that you're in need of company, where you will head to find a solid and quite big group of players, and if it's possible organized ones?!