Actually as a P.S. of sorts I want to add here another few words on the overall situation on development here as I see it.
Currently, and for a couple of years down to that moment, - from my own perspective - the development was going in the following way:
Concept: Parting from the actual control over server gameplay, population and RP to the orientation on developing more new features. Thus we have all the things that are done to make self control on the server reality - Technerf chart which renders the admin control unnecessary over the situation with tech. POBs are probably the way to get away from the dialogue with factions where they want to have their stuff placed so they place the bases at any place they like w\o bothering admins.
And that continuous.
So what I'm talking about - this game can't control itself. It can't because it wasn't designed to provide the control for players if we want it to be reasoned in any way. The amount of details to be controlled renders all the attempts obsolete by default.
So as a conclusion - my idea is that admins and devs must concentrate more on healthy gameplay on the server, police the server, fly around and watch the server closely for all the sick things there. Developing of new content I see as a side deal really - we have a lot of content and new content won't get people interested for long. But instead it will over complicate the game making it harder to get around for totally new players, make it to be harder to balance in any way.
Well, actually as I said in deleted post (hey there mwerte, I think you need to get around the understanding what off topic is before clicking buttons) - whatever is said here won't see any influence on how the server is running and on how it will be running. Reason: People don't like changes and won't change anything unless forced to do so. We can't force free willing people to do what we want because it's free will job. This mean we'll have to wait (forever).