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AI-line pimpship

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AI-line pimpship
Offline aerelm
01-10-2014, 01:20 PM,
#6
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Posts: 5,265
Threads: 522
Joined: Oct 2009

In after the lock.

(01-10-2014, 12:41 PM)RichardNW Wrote: I summon Aerelm

The "toggle lights" key you can assign in option only toggles docking lights, so regardless of how many lights the ship actually has, it only turns the docking lights on and off. You can mount different lights on those slots but cant turn them on and off individually, since that key toggles all the docking lights together.

As for the standard light hardpoints on those ships: There's a limitation in FL engine on how many "items" can be on one character. Anything on the ship, including guns, equipment, and even lights counts into that, so we can't put too many lights on one ship as it'd break the ship and may even corrupt the character. The AI cruiser in particular had too many lights in 4.86, which was causing problems and had to be toned down with 4.87.

tl;dnr version - Sorry, but not much I can do about this. If you have any suggestions for rearranging the existing light hardpoints to make the ship more "customizable" via pimpship, feel free to post a new thread with the suggested positions and I'll give it a look.
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Messages In This Thread
AI-line pimpship - by sajjukar - 04-22-2013, 10:31 AM
RE: AI-line pimpship - by HassLHoFF™ - 04-22-2013, 12:08 PM
RE: AI-line pimpship - by sajjukar - 04-23-2013, 05:37 PM
RE: AI-line pimpship - by MrWeeks - 01-10-2014, 12:41 PM
RE: AI-line pimpship - by Pavel - 01-10-2014, 12:54 PM
RE: AI-line pimpship - by aerelm - 01-10-2014, 01:20 PM

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