hm - not quite a status quo. - what i try to express is that what many players focus on is NOT the best idea.
---> which is toys and freedom of picking those toys
what i wrote in the OP is an attempt to look at what actually sets official factions apart - processes that are tried and tested, processes that can be expanded. - those are also concepts that non-faction members got used to.
so - to be precise - what i mean is - REVISE the faction rights - possibly write up tier 1 and tier 2 for them
tier 1 should be similar to now - but allowing the factions to apply them WITHOUT the admins. if it is impossible to give certain members exclusive console commands for like FR5 or so - then the faction RIGHTS should be simply processed by the admins but not judged on or decided about by admins.
tier 2 could then be a revised faction REQUEST exclusive for factions, too. - these ones would concern "minor" punishments ... what i have in mind are effects with greater impact that are STILL considered ... INRP ( and that is very important ) ... not sanctions! - but inRP consequences.
those could be:
- applying a non-fixable reputation adjustment (+1.0 rep for always good with, or -1.0 for always hostile to reputation )
- grounding a ship for RP purpose ( removing the engine and preventing it from undocking for a short time - like a day )
- damaging ship and equipment ( resulting in repair bills upon docking )
basicly just faction rights - just a bit harsher.
the basis of that is
the actual STRENGTH of an official faction is to "lead by example" - which is an opportunity - but also kind of a burden. but in order to do so - they do need some tools. revising the faction rights we have to be more practical and accessible is a way to go. - instead of inventing the wheel over again or creating a greater imbalance between faction players and non faction players, it would focus on their strength, not their weakness ( which is voluntarily limiting their own tools )
there is little gained by applying limitations across the board - but there are some benefits in more ingame power.
all that does require a more watchful eye to prevent abuse ... AND a change of attitude by many factions. ( especially that critizising ones actions is not just Q_Q but often justified, if situational [e.g. just cause one was killed in pvp does not make this persons claims less valid] - meaning - factions need to be more open minded and less defensive )
edit:
the other points i put in the OP are self explanatory. - the power to expand the toys ( ships, customization etc. ) and story progression. - but thats already - up to a point - in effect ( but not put into clear and transparent processes ) - factions can ask for change - and we listen to them much more than we listen to non faction players of course.