(01-11-2014, 01:12 PM)Haste Wrote: Thinking about this some more, what irks me most is that this promotes metagaming. A lot.
Imagine that I, John the Marduk, post in some weird mindshare thread a fancily-photoshopped image of a player base with some odd semi-Nomad-speech below it about death and destruction.
Now I'm obliged to post in an out-of-roleplay thread that I'm going to blow up this base or die trying. Cool. I understand why.
What's the owner gonna do however? If the base is ill-supplied, they're going to have a couple convoys heading to it with shield fuel and repair commodities. Do they have an inRP reason for this? No, they actually don't, but I think we can all agree that very few people would knowingly let their base be ill-prepared for a siege they know is coming.
This...
(01-11-2014, 05:21 PM)Jack_Henderson Wrote: I don't like the system so much any more.
Reasons:
For organised factions, it is not much of a problem. You want to shoot at a base, you head to the forums and make that one ingame post that official factions would make anyway because they can't be caught not rping anyway.
But it does not work.
Why?
For a siege of a Core 1 base one needs a lot of caps. These are mainly indies.
How would I ever manage to make every one of them post some kind of rp (the link) or even to only post the first 2 lines into that thread?
This makes any attacks against any base totally impossible to do if you care about staying inside the frame of the rules. I know I would constantly spam the sieging group's channel and say. "REGISTER ON FORUMS!!! YOU MUST!!!" etc...
That's dumb.
It will result in mass-sanction against indies. You can't expect everybody to have forum account and know that rule change and find the thread. That's unrealistic.
I somehow fear that bases that would normally die fast now (in places where no one likes bases to be, e.g. blocking bases) would get the time they need to be shielded easily because the attackers waste their time, getting thigns right... and even core 1 sieges would be a real pain to oorply organise it and oorply educate everything, etc...
I think the change introduces an awful amount of oorp-ness into the process.
I do however like the general idea of making roleplay obligatory.
I don't think the approach works well enough.
I'll spend some more time thinking about what could be improved.
... and this...
(01-12-2014, 02:48 AM)Echo 7-7 Wrote: Hmm. Perhaps this could be balanced by the forum RP only being required for bases which themselves have their own post in the POB thread. While the existence of the base would therefore be exposed to a degree (particularly if POB info posts had certain oorp information mandatory to be displayed), it would then be protected from random acts of aggression.
... and this. Or in short, how Jack summed it up:
(01-12-2014, 10:36 AM)Jack_Henderson Wrote: If you give roleplay, you deserve roleplay in return.
The whole crap about attackers having to roleplay before attacking already near-invincible entities with the lack of obligation from base constructors having to do the same prior to construction makes the whole extremely one-sided. Player-to-Base combat is already imbalanced in the favor of constructors/suppliers/defenders, and this set of regulations just makes the whole even worse. I humbly request the Administrator Team to rething this, considering the points raised above.
You forget that base constructers/suppliers/defenders are in a rp server, which means ignoring rp in any way/shape can result in a sanction/removal.